Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree in theory it makes sense to have people lose stress if they're lounging around town not really doing anything dangerous, but from a gameplay perspective I think it would weaken the existing system.
And theres allways middle grownd between 'gamebreaking' and 'utterly insignificant'.
**lets imagine that stress works 'well' accumulating in each mission, like desirable 40-60 points/expedition. For extremes it wont be impactfull anyway.
Say 3-7 per expedition stress for idlers. Even If 4 teams are rotating, it wont dismiss mending if run didnt go too smooth, but still will be noticable.
Stress relief AND stress increase
I mean the town is near some dangerous dungeons isn't it?
Maybe combine it with quirks and inflictions? Like if a guy has the quirk where he is curious about death and such thing and a crew member dies in the previous run he would loose some stress whereas other would increase theirs. I mean all are about to go into that dungeon and when the whole team dies I would ♥♥♥♥ my pants if I knew I had to go into that dungeon too :D
Or maybe some would just leave for 1-2 Weeks and than come back
Or like a tough guy likes to beat up some strangers an gets stress relief
There are like thousands of possibilities
So the town gets more "life"
All for the sake of immersion:D and sure it had to be balanced
I hope you understand my point
I my opinion the town is too quiet. There isn't really happening something
So these events I mentioned combined with the quirks would make the characters more personal and the town more alive
I'm talking about a maximum of +/- 5 stress here
And there already is a random occasion where some characters leave the town for 1-2 weeks
i agree with ya , the town is way too boring quite for the people staying over