Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Oviously, there is some variety. Shorter dungeons, less opportunity for upside. Certain missions, fewer item slots available. Intention to beeline straight for the probable location of a boss.
But it well worth it to take a well qualified group on a longer mission, intending to profit in terms of portraits, deeds, and money... and for that, you want to take along the necessary supplies to maximize your haul.
In fact, I'd so as far as to say the loot from purifying curios needs to be nerfed if anything. I used to completely ignore curios and now I always bring the right type of inventory items for each dungeon. The change is easily thousands of gold and even more items for building upgrades.
If I'd have done it fromthe beginning instead of around week 40, I would have had maxed buildings/mercs way faster.
I agree that curos probably need to be nerfed.
For the ruins, you will never need bandages or anti-toxin for curios. Primarily Holy water, then medicinal herbs, and keys. Shovels can be used in place of keys for some parts, but it destroys some of the items within the locked cabinets/chests. Torches can be used on the alchemy labs, but medicinal herbs are better. Medicinal herbs also work on the iron maidens. Holy water also makes the angel statues give you better buffs and relieves 30 stress when used on the confession booths.
For Weald, you need the widest assortment of items to be able to safely search everything. Bandages for corpses and the tree covered in spider web, anti-toxin for the almost normal looking giant tree stump, shovels can dig up graves (for crap tons of loot, without a shovel it's 50% blight or 50% disease), keys/shovels for chests, and holy water to purify the eldritch totems (for a 150g positive quirk, woot!).
And for the warrens, having curios makes it an absolute cakewalk. Medicinal herbs and holy water are the items that will get used the most followed by bandages for the occasional blade rack. Medicinal herbs used on the corpse cart and food tables means you'll have more food than you know what to do with and when used on the alcohol kegs grants a +30% damage buff. Every warrens dungeon almost always has kegs all over the place.
In addition to the loot using the proper item on curios gives substantial buffs, heals, and stress reducing options (plus who doesn't like guaranteed free positive quirks from the shrines?).
Using curios every dungeon is a must. More loot + easier time in battle.
Reward for good/lucky planing would be better than raw mob-grinding farm.
medium dungeons i pack 12 food, 8 torches, 3 shovels, 2 holy water, 2 herbs, 1 key.
i never pack antivenum or bandages. save your shovels for blockages and shallow graves, dont waste them breaking open cabinets.
Antivenom and bandages can be used in a lot of curios as well - you are missing out.
Please try to keep the discussion mainly focused on the various loadouts and overall use of Curios rather than their specifics and item combination effects (as in this already ongoing thread).
Thread unlocked.
Cheers
-C-
It does feel like curios drastically change the game's difficulty (on average). Especially the massive food drops. I can heal my whole party from mid-death sometimes!