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And even though some games treat resistances above 100 % as healing, that isn't mathematically correct.
math -> if your stun chance is 110% mob resist 145% there is 35% chance that you stun yourself....
It is simple. Do you really mean to tell me that subtraction is too hard? Heck, you don't even need to do that: if your chance is higher than their resist, it's possible to do whatever you set out to do.
Er, no. A negative number does not and should never mean that the effect somehow changes targets. All maths tells us here is that there's a -35 % chance to stun the mob, and because it's impossible to do the opposite of stunning, that's the same as a 0 % chance.
... What? That is not how math works, my friend. > =/= a reversible condition, you can't have a negative interger in the ratio. 110 - 145 = -35, with a lower possibility of 0, hence 110-145=0 so your Stun fails.
Lern 2 simple addition/subtraction, I suppose?
addition/subtraction is when you have numbers not percents.
As far as game using percentage the stats are mathematically incorrect.
I'd love to see you make a post about how the game shouldn't have undead when, biologically speaking, animated skeletons shouldn't be able to move without any muscle fibers to cause movement.
Y`know what percentages are ?
Numbers expressed differently.
oh really?[www.khanacademy.org]
200% to dodge quite literally means that enemy could still dodge you every time at half their capacities. Or double yours.
"but not everything can have a percentage larger than 100%" This sentence even affects resistance because resistance CANT be bigger than 100%