Darkest Dungeon®

Darkest Dungeon®

View Stats:
Saphirro Feb 15, 2015 @ 8:24am
% resistance
Ok im some time out of school but if 100% of anything is max how can be there anything above 100% ?

The best is Bone general (unholy) 145% bleed resist. But is some way my jaster was able to affect bleed to this skeleton.

By math 145% resistance should mean you get hp equal 45% of dmg.
< >
Showing 1-15 of 27 comments
Rhudda Feb 15, 2015 @ 8:53am 
Percentages are treated additively in this game, meaning that a bleed chance over 100 % is needed to defeat a 100 % bleed resistance. To counter this, some enemies have resistances over 100 %, but with a big enough bleed/blight/debuff chance, you can still get through.

And even though some games treat resistances above 100 % as healing, that isn't mathematically correct.
Saphirro Feb 15, 2015 @ 9:22am 
and exactly thats why i want them to use 0-100% instead of those nonesences. or simple 1-10 numbers. everything in this game have numbers under 100 (except bosses) so why this cannot be simple too.
ShakespearOnIce Feb 15, 2015 @ 10:13am 
My bounty hunter's Flashbang has a 160% chance to stun. If I use this on an enemy with a 70% resistance to stun, the game calculates a (160 - 70 = ) 90% chance to stun, if the attack hits.
Saphirro Feb 15, 2015 @ 10:18am 
Originally posted by ShakespearOnIce:
My bounty hunter's Flashbang has a 160% chance to stun. If I use this on an enemy with a 70% resistance to stun, the game calculates a (160 - 70 = ) 90% chance to stun, if the attack hits.

math -> if your stun chance is 110% mob resist 145% there is 35% chance that you stun yourself....
hghwolf Feb 15, 2015 @ 10:19am 
No, that`s not how math works...
Rhudda Feb 15, 2015 @ 10:22am 
Originally posted by Saphirro:
and exactly thats why i want them to use 0-100% instead of those nonesences. or simple 1-10 numbers. everything in this game have numbers under 100 (except bosses) so why this cannot be simple too.

It is simple. Do you really mean to tell me that subtraction is too hard? Heck, you don't even need to do that: if your chance is higher than their resist, it's possible to do whatever you set out to do.



Originally posted by Saphirro:
math -> if your stun chance is 110% mob resist 145% there is 35% chance that you stun yourself....

Er, no. A negative number does not and should never mean that the effect somehow changes targets. All maths tells us here is that there's a -35 % chance to stun the mob, and because it's impossible to do the opposite of stunning, that's the same as a 0 % chance.
Caiyne Feb 15, 2015 @ 10:25am 
Originally posted by Saphirro:
Originally posted by ShakespearOnIce:
My bounty hunter's Flashbang has a 160% chance to stun. If I use this on an enemy with a 70% resistance to stun, the game calculates a (160 - 70 = ) 90% chance to stun, if the attack hits.

math -> if your stun chance is 110% mob resist 145% there is 35% chance that you stun yourself....

... What? That is not how math works, my friend. > =/= a reversible condition, you can't have a negative interger in the ratio. 110 - 145 = -35, with a lower possibility of 0, hence 110-145=0 so your Stun fails.

Lern 2 simple addition/subtraction, I suppose?
Saphirro Feb 15, 2015 @ 10:31am 
Originally posted by Caiyne:
Originally posted by Saphirro:

math -> if your stun chance is 110% mob resist 145% there is 35% chance that you stun yourself....

... What? That is not how math works, my friend. > =/= a reversible condition, you can't have a negative interger in the ratio. 110 - 145 = -35, with a lower possibility of 0, hence 110-145=0 so your Stun fails.

Lern 2 simple addition/subtraction, I suppose?


addition/subtraction is when you have numbers not percents.
As far as game using percentage the stats are mathematically incorrect.
ShakespearOnIce Feb 15, 2015 @ 10:33am 
Originally posted by Saphirro:
Originally posted by ShakespearOnIce:
My bounty hunter's Flashbang has a 160% chance to stun. If I use this on an enemy with a 70% resistance to stun, the game calculates a (160 - 70 = ) 90% chance to stun, if the attack hits.

math -> if your stun chance is 110% mob resist 145% there is 35% chance that you stun yourself....
I told you how the game does the math. If you want to be flippant and dismissive about it feel free to do so, but either way you're not worth trying to help any further~
ShakespearOnIce Feb 15, 2015 @ 10:35am 
Originally posted by Saphirro:
Originally posted by Caiyne:

... What? That is not how math works, my friend. > =/= a reversible condition, you can't have a negative interger in the ratio. 110 - 145 = -35, with a lower possibility of 0, hence 110-145=0 so your Stun fails.

Lern 2 simple addition/subtraction, I suppose?


addition/subtraction is when you have numbers not percents.
As far as game using percentage the stats are mathematically incorrect.
You know what doesn't make mathematical sense? Hulking abominations of swine flesh containing eldritch abominations pulled through time and space. Pretty sure physics doesn't cover elder gods.

I'd love to see you make a post about how the game shouldn't have undead when, biologically speaking, animated skeletons shouldn't be able to move without any muscle fibers to cause movement.
hghwolf Feb 15, 2015 @ 10:37am 
Originally posted by Saphirro:
addition/subtraction is when you have numbers not percents.

Y`know what percentages are ?

Numbers expressed differently.
tjomka Feb 15, 2015 @ 10:39am 
I really hope you are just trolling.
Ottomic Feb 15, 2015 @ 10:40am 
Originally posted by Saphirro:
addition/subtraction is when you have numbers not percents.
As far as game using percentage the stats are mathematically incorrect.

Originally posted by hghwolf, 25/7 misanthrope:
No, that`s not how math works...

oh really?[www.khanacademy.org]

200% to dodge quite literally means that enemy could still dodge you every time at half their capacities. Or double yours.
Last edited by Ottomic; Feb 15, 2015 @ 10:43am
Saphirro Feb 15, 2015 @ 10:46am 
Originally posted by Ottomic:
Originally posted by Saphirro:
addition/subtraction is when you have numbers not percents.
As far as game using percentage the stats are mathematically incorrect.

Originally posted by hghwolf, 25/7 misanthrope:
No, that`s not how math works...

oh really?[mathforum.org]

"but not everything can have a percentage larger than 100%" This sentence even affects resistance because resistance CANT be bigger than 100%
UR|Dialetheia Feb 15, 2015 @ 10:47am 
I assume because you say so?
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Feb 15, 2015 @ 8:24am
Posts: 27