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Fordítási probléma jelentése
Whell, most not-tanks are more damaging/fast than C/L (helion is unsurpassed beast so nm) and you can simply focus first-line-ravagers first so they wont take more damage, instead of killing backliners and than stalling damage against first 2 slots.
I've had two vestals(both were back rows, both had upgraded armors) with full health died the same way on two separate runs, both died in the first two rounds:
The torch is at 100, enemy lands 3 consecutive crits, can't kill her so in the next round they land even more stronger consecutive crits on the same character, she is dead.
The same has happened to my Lepers(tanks), no matter how many upgrades or how much light you have they can randomly die in 1-2 rounds.
Its better to have high Speed(this and ACC are the most important stats) and kill them fast.
System 'as is' with just slightly more damage for 1,2 slots both allows some tanking when back-row get focused while first row gets stalled against beefier tanks and some powerplay when key figures of enemy get decimated on first turn, thus allowing not-tanky heroes to be frontliners.
If Tank will be able to soak damage 'at-will', tank builds will be too consistant compared to other rng-gambled combinations.