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Do. Not. Rely. On. Heals. Doing so will dry your bank account, keep you from upgrading your heroes and ultimately drive you into a dead end. Most characters have a monostun, use it.
2 - Make sure you always have torches that are lit, and food available (as well as one or two shovels)
3 - Kill the monsters that deal stress damage first (usually they're in the back)
4 - Upgrade your tavern/church/sanitarium to be more efficient and to delete stress-inducing quirks
5 - Look up all the possible skills to reduce stress (Leper, Crusader, vestal)
It may sound crazy but, after you've gotten a party to level 1-2 try torchless runs. Getting more crits improves sanity and it's very easy to offset the sanity loss without a torch with regular crits in the dark. At higher levels its very possible to leave dark runs with 0 stress with the proper team comps, even if you started the dungeon with some stress.
i still havent beaten the apprentice necromancer, im pretty much still at the beginning, im on week 26 and my characters keep getting stressed and i cant seem to even save up money cuz i keep having to destress my characters, i only 3 level 2 characters and there both at max stress atm and i only have a little under 2000 gold, im at a dead end right now, im really losing all motivation to play this game, i really thought i would like it but i just feel like im doing something wrong in the game
In the meantime this is good advice:
I wish you luck and I hope you stick with it, it's a very rewarding game after you're able to understand it.
I recommend taking a look at my survival guide for tips and tricks about stress and much more. http://steamcommunity.com/sharedfiles/filedetails/?id=389657313
I learned that in the early game, you don't need to worry about stress, hero health, quirks, or upgrading any heroes or buildings at all.
You only need to do two things:
1) When you first get to town, upgrade your stage coach so you get 4 people each week.
2) Leave dungeons before everyone dies so you keep the loot you find.
I'm about to do a run where I don't even give these guys food or shovels. I think it'll be my most successful start yet!
EDIT: I got my first two guys killed on the tutorial mission, and learned:
1) was still able to upgrade the coach to to 4 people each week when I got to town
2) there were 4 people available for hire, rather than the initial 2.
Don't bring torches either, it's far more effective to just trash those heroes and start a fresh run with new recruits each week. I'm in week 18 and have over 60k in gold and still have no heroes at lvl 1.
yeah thats totally sounds like fun o.O
It's actually quite fun. I've been upgrading my buildings all while not worrying about how stressed my heroes become.
It really should cost gold hire new heroes... and the rewards (gold, paintings, etc.) should be shifted more heavily to the successful completion of the mission. I'd like to find more stuff during the mission that isn't wealth (like bandages, food, torches, trinkets).
Also, I'd like to see the removal of the starting 5000 gold from the tutorial mission. It's unnecessary.
I shouldn't be able to amass wealth and build up the town by playing badly.