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One time I had a hunger prompt and I ate(last of my food), and the next room, first step I take I get a hunger prompt.
I promptly ragequit and reloaded my save files(I've started getting into the habit of saving files before I enter a dungeon -- sometimes the RNG is too ♥♥♥♥♥♥♥ unfair and it's literally unplayable as a game)
In fact it's stupid that if you have 1/2/3 food you can't have some of your party memembers eat and leave on guy to starve. I mean wtf?
But yeah, I agree with the point, Hunger is so random and weird, sometimes I just used a couple of food to heal a char and 1 step ahead the Eat event pops
Unexplored steps deplete light faster than explored steps, and certain actions will deplete light (such as rolling that result while reading).
I have to wholehartedly agree, that it is clearly illogical and I really hope it's a placeholder mechanic for now and they add some logic to it.
I've had many hunger procs in a small dungeon and would have starved to freaking death if i didn't bail. Took 8 food with me (my standard for short dungeons) and immediately was hungry many times, ruined it completely.
Food shouldn't be RNG.
Number of fights doesn't seem to have any effect on hunger either. I've had medium dungeons where it was a blood bath from start to finish and only consumed 12 food.
Sure, there are some characters that eat more, or perhaps are hungry faster but then they should be individually opted to eat more instead of having the whole group 'forget' they just feasted at the camp, had a good nap and 4 till 8 steps later have to have their breakfast. Then 4 steps later need to have their lunch (while they haven't even passed 1 minute between) OH WAIT you want dinner? What about dessert on top of it?
But mainly, the RNG should be reduced and made into a stat or something.