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Thanks, makes me consider the position moving skills against getting possible double crits on same enemy types. I guess the adventurers are all considered under one umbrella class? or have you had 1 of your team crit but others not during the same attack?
Yes, I was wondering if the amount was somehow tied to the crit, as in a low damage crit would give a lower stress increase as opposed to a high damage crit giving a large amount of stress. Granted it only happened once for me when I sent my lvl2 slightly upgraded group to do a money run but then go completely insane (and 1 resolve) in the first round to bandit gunmen and slashers, just seemed a bit disjointed to take about 5 damage in 3 crit attacks but then max the stress out. I figured hardened adventurers with, slightly, better armour would not stress so hard at weak attacks.
I think crits are universal across the board: if one target gets crit, all others that get hit are also going to get crit. I have had crit/miss mixes, but never hit/crit mixes.
The reason you'll see differing enemy types miss or hit differently is because some of them have different dodge ratings (eg. Bone Arbalist versus Bone Noble), but all enemies of the same type (eg. all Bone Arbalists) have the same dodge rating.