Darkest Dungeon®

Darkest Dungeon®

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The Bear Feb 11, 2015 @ 3:43pm
Multi Hit Attacks
Just wanted to ask, do multi hit attacks resolve seperately or all together? For example enemy blanket fire will crit all 4 party members or miss all 4. Same with plague doc and grave robbers multi hits. Or does it just seem like it (admittedly, I have only been keeping track for a couple of hours)?

Also is stress tied to crit damage? It seems running a higher level group through a low level run and getting crits with very low damage still give high stress.
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ShakespearOnIce Feb 11, 2015 @ 3:45pm 
I think the game generates one number for your attack value, and then compares that to each enemy's dodge values. Generally when I see hits/crits/misses mixed, it's on varying enemy types - I've never seen one cultist dodge and another get hit, for instance.
Zak Feb 11, 2015 @ 3:47pm 
Stress is tied to crits.
The Bear Feb 11, 2015 @ 4:00pm 
Originally posted by ShakespearOnIce:
I think the game generates one number for your attack value, and then compares that to each enemy's dodge values. Generally when I see hits/crits/misses mixed, it's on varying enemy types - I've never seen one cultist dodge and another get hit, for instance.

Thanks, makes me consider the position moving skills against getting possible double crits on same enemy types. I guess the adventurers are all considered under one umbrella class? or have you had 1 of your team crit but others not during the same attack?



Originally posted by Knowsis 1K mmr legend:
Stress is tied to crits.

Yes, I was wondering if the amount was somehow tied to the crit, as in a low damage crit would give a lower stress increase as opposed to a high damage crit giving a large amount of stress. Granted it only happened once for me when I sent my lvl2 slightly upgraded group to do a money run but then go completely insane (and 1 resolve) in the first round to bandit gunmen and slashers, just seemed a bit disjointed to take about 5 damage in 3 crit attacks but then max the stress out. I figured hardened adventurers with, slightly, better armour would not stress so hard at weak attacks.
ShakespearOnIce Feb 11, 2015 @ 4:05pm 
Originally posted by The Bear:
Originally posted by ShakespearOnIce:
I think the game generates one number for your attack value, and then compares that to each enemy's dodge values. Generally when I see hits/crits/misses mixed, it's on varying enemy types - I've never seen one cultist dodge and another get hit, for instance.

Thanks, makes me consider the position moving skills against getting possible double crits on same enemy types. I guess the adventurers are all considered under one umbrella class? or have you had 1 of your team crit but others not during the same attack?.
I think it's done the same way: the enemy gets 1 attack value, and then it's compared to each of your heroes. So, some heroes might dodge and some heroes might get hit, but I don't think you'll ever see someone with a low dodge get missed when someone with a high dodge gets hit. Might be worth keeping track of though, since it would shoot a hole in my theory if it happens.

I think crits are universal across the board: if one target gets crit, all others that get hit are also going to get crit. I have had crit/miss mixes, but never hit/crit mixes.

The reason you'll see differing enemy types miss or hit differently is because some of them have different dodge ratings (eg. Bone Arbalist versus Bone Noble), but all enemies of the same type (eg. all Bone Arbalists) have the same dodge rating.
The Bear Feb 11, 2015 @ 4:15pm 
Originally posted by ShakespearOnIce:
Originally posted by The Bear:

I think it's done the same way: the enemy gets 1 attack value, and then it's compared to each of your heroes. So, some heroes might dodge and some heroes might get hit, but I don't think you'll ever see someone with a low dodge get missed when someone with a high dodge gets hit. Might be worth keeping track of though, since it would shoot a hole in my theory if it happens.

I think crits are universal across the board: if one target gets crit, all others that get hit are also going to get crit. I have had crit/miss mixes, but never hit/crit mixes.

The reason you'll see differing enemy types miss or hit differently is because some of them have different dodge ratings (eg. Bone Arbalist versus Bone Noble), but all enemies of the same type (eg. all Bone Arbalists) have the same dodge rating.

Makes sense, thanks for talk. Guess thats another reason to keep playing, oh no.
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Date Posted: Feb 11, 2015 @ 3:43pm
Posts: 5