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I think you're overestimating the chances of seeing a mix of hits and dodges on AoE skills. Those skills seem to roll a single number for hit chance which is then compared to the calculated hit chances against each target. Most enemy formations aren't going to have a difference in dodge ratings greater than 20 or so, and you'd need to roll a number within that difference to see a mix of hits and dodges. For example, if you had a formation with some enemies with 10 dodge and some with 20 dodge, there would be all of 10 numbers you could roll that would result in you hitting the low dodge enemies and not hitting the high dodge enemies. You are far more likely to see all hits or all misses.
Misses do occur, but only on stunned targets (who, according to the tooltips, still get the benefit of their dodge ratings). Misses and dodges appear to be mechanically identical.
Granted, none of this is official information, but it is the best explanation for what we can see.
Alright, thanks. Guess my perceptual bias is cropping up again.
When you desperately need that last hit, you're going to notice those misses.
Blame RNG :)