Darkest Dungeon®

Darkest Dungeon®

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Hinds Feb 20, 2015 @ 6:35am
Quirk Rotation Question
Are the positive quirks just going to continuously rotate themselves out or is there a way to lock in a few for good? I read somewhere that you could do that somehow but i didnt understand how he did it. Like for every positive perk have to have a co-existing negative quirk in order for it to be permanent. Im hating it when one of my elite quirks gets replaced by scouting chance blah blah. To me quirks add personality to my chars and i wish you could at least have the option to lock in a few. Any information on this would be greatly appreciated.
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Showing 1-8 of 8 comments
Ham Feb 20, 2015 @ 12:40pm 
There is no way to control it except for avoiding curios that might give you new quirks.

I really like the quirk system but I agree there should be some control over positive quirks similar to the asylum for the negative quirks.

Maybe having the ability to lock in 2 or 3 of them and make them permanently locked for the life of the hero.

Maybe some RNG event that allows you to lock in one positive quirk, so you need to find your quirk and then try for an event to lock it in before it gets pushed off?
Perhaps it could be a new service in the Sanatorium, locking quirks.
Hinds Feb 21, 2015 @ 6:24am 
Dam both of those are really good ideas, locking for life and dude what if that random event mission only allowed the character you wanted to lock the quirk in for to venture out and no1 else, that would be adding extra challenge and replayability.
I just really like quirks but i know to some people they wouldnt really give a ♥♥♥♥.

Originally posted by Ham:
There is no way to control it except for avoiding curios that might give you new quirks.

I really like the quirk system but I agree there should be some control over positive quirks similar to the asylum for the negative quirks.

Maybe having the ability to lock in 2 or 3 of them and make them permanently locked for the life of the hero.

Maybe some RNG event that allows you to lock in one positive quirk, so you need to find your quirk and then try for an event to lock it in before it gets pushed off?
Last edited by Hinds; Feb 21, 2015 @ 6:28am
Hinds Feb 21, 2015 @ 6:26am 
Originally posted by mystrDat:
Perhaps it could be a new service in the Sanatorium, locking quirks.
I thought at first they were gonna do that but i just upgraded it to 100 percent and nothing changed :(. Im still wandering what the statue in the middle of the town is for.
D3adCl0wn Feb 22, 2015 @ 1:28am 
Originally posted by Hinds:
Originally posted by mystrDat:
Perhaps it could be a new service in the Sanatorium, locking quirks.
I thought at first they were gonna do that but i just upgraded it to 100 percent and nothing changed :(. Im still wandering what the statue in the middle of the town is for.

It glows when you hover your cursor on it. It is magical. Also the that guy will be the boss in the end. He acquired the power and that invitation to you is just to lure you in the mansion. Then he will sacrifice you to gain even more power. Cows give milk and so does the Grave Robber (she is hot). Oh look syphilis...
Hinds Feb 24, 2015 @ 11:50am 
Originally posted by D3adCl0wn:
Originally posted by Hinds:
I thought at first they were gonna do that but i just upgraded it to 100 percent and nothing changed :(. Im still wandering what the statue in the middle of the town is for.

It glows when you hover your cursor on it. It is magical. Also the that guy will be the boss in the end. He acquired the power and that invitation to you is just to lure you in the mansion. Then he will sacrifice you to gain even more power. Cows give milk and so does the Grave Robber (she is hot). Oh look syphilis...
Spoilers dude?...
hghwolf Feb 24, 2015 @ 11:53am 
Locking positive quirks... seems kinda OP on some classes.

Maybe if it were limited to one, or locking a quirk cost like... 50k initially and took a month.
D3adCl0wn Feb 24, 2015 @ 12:41pm 
I was even thinking of having a 100% deathblow resist Jester and Occultist. But the game sets limits, like the 77% deathblow resist and the positive quirk rotation. But imagine a Crit build Occultist, OMG the tentacles of death!
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Date Posted: Feb 20, 2015 @ 6:35am
Posts: 8