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Move is slightly better, but not so much. It still fales half the time. Stun is best, cause its results are most valuable and its usually weak but aoe, or single yet strong.
Debuffs should be usefull on big and dangerous targets, but those are like most resistant and either can be burned with 1 more damager instead of debuffer (obviously, 3 dd instead of 2 is flat +50% :) ), or just disabled with good single stun.
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Saw some good stun trinkets (not 'good', but will do trick of +30% like 2xParalyser Crest while compromising crits), but do you know some worthy debuff ones? So they give 10-15% and dont cripple character to the grownd.
Profane scroll might do it for Vestal, but then its either stun or weakening, and value of stun is higher.
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So 2 debuf stones will give +20% chance -16% damage... Oh whell. Hope it will work for Swine God 2leper 2ocultist with mass -damage and withstand stalling. Outside of that 'speciall' its
cleansing crystall and solar cloack/bracer lost, thus not really effective.
1 stun mitigates 100% damage. 1 curse - 75% spread in 3 turns.
Debufs of both sides should be imposing, both worth of planting and stacking protection against.
For now its Total waste of turn in most situations and even in some dire ocasions its better to heal up and pray for miss or hit with caster and pray for crit rather than hope for debuf to proc and bring... what? 20 less dodge? 25% less damage?