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If you finish a mission and still have camping gear available, try to camp before going home. Those stress relieving abilities help a LOT. I also find that if you have a new member and they've been stressed to 100 after a single dungeon ... you might consider just tossing them and getting someone new rather than worrying about their stress.
Not every adventurer is worth keeping.
or are you paying for them them putting them stright back in your roster? in which case your wasting gold
hope this helps
1. Accrue Stress
2. Get back from dungeon and put stressed out folks in treatments of varying types(usually around $1K to $1.5K to treat for the week).
3. Rotate party and go do a quest.
4. Come back to stress relieved guy.
It's why you need about 12 guys, with at least 6 back row folks and 6 front row folks so you can rotate them out as needed. Oh and a cheese way of relieving stress is keeping a stunnable enemy alive in combat and constantly stunning them(helps if they can't do much damage and are fairly weak) while bringing along folks with Stress relief moves(Jester, Leper, Crusader).