Darkest Dungeon®

Darkest Dungeon®

How effective is the Bounty Hunter?
I've been playing around with a few character setups. One in perticular is pretty funny and works really well.

Vestal - Hellion - Hellion - Hellion
It's pretty effective mainly becuase of the breakthru ability, the aoe and damage on it is insane and can be used anywhere on the 4 slots but only hits the first 3 enemies. Still though, super effective and i've done many runs with this group without any issue at all. Their tanking ability could be better but it works its selfout.

The BountyHunter seems interesting but when I actually play him he feels gimmicky? You have to either set up a stun for him or make him mark a target then wait the next turn to actually use his Collect Bounty. Collect Bounty does +100% bonus DMG to a marked monster target. The idea of him is so cool and he has a usefull utility ability (Come Hither) but he feels lacking? He is forced to use a turn to set himself up for super high damage the next turn. Is there anyway to make him more viable in a group without focusing the group around him? Possibly get him super high speed trinkets?

I really like the idea of him and he looks like a badass, i'd like to use him in a group but i'm not sure what combination I want to use. Possibly somthing crazy like Vestal - Bounty - Bounty - Bounty? Meh, I dunno~ but it sounds cool. If you have any cool group ideas please let me know :D.
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115/19 megjegyzés mutatása
I usually go with this setup:

Crusader/Leper
Highwayman/BountyHunter
Occultist/Highwayman/BountyHunter
Vestal

Some classes are great in multiple roles, such as the bounty hunter and the highwayman. These classes are tough enough that they can take some beating while still being able to dish it out in the middle ranks. But more importantly, both the bounty hunter and highwayman can strike the back rank.

Highwayman has AoE with grapeshot. He's also got a bleed which is very useful. He only does damage, but he's very good at it.

Bounty hunter can also attack the back rank, and although he doesn't have an AoE or bleed he is able to rearrange the enemy party. He can drag a back rank enemy up to the front, or push a forward rank enemy to the rear. He also does double damage to a stunned enemy. And who can stun enemies? A vestal, crusader, and helion. There's some great synergy between these classes.
I use the bounty hunter in this combination:

Vestal - Bountyhunter - Hellion - Crusader

stun with the other classes and then "finish him" with the bountyhunter.
In addition use the bountyhunter to pull weak damage dealers to the front.
I dont use Collect Bounty nor the mark skill.
I like Occultist-BH-Crusader-Hellion or Occultist-Plague Doctor-BH-Hellion personally. Generally I'll arm my hunters with Collect Bounty, Finish Off, Come Hither, and Flashbang.

Occultists can mark targets for the BH if you don't need to heal or pull an arbalist/fusilier from the back row, Plague Doctor can stun back rows for his Finish Off, Hellions can stun the front rows, and the hunter himself can stun, pull, and use Finish Off to strike anyone from anywhere, meaning that even if he gets pushed to the back rank, he can still attack.
The problem I have with the bounty hunter is Hook and slice which is worthless compared to finish him which does more base damage (even without the stun) can hit ANY opponent (not just the back 2) and can be used from any position (compared to just the back two). The only reason to bother with hook and slice is if you randomly get it and don't want to pay to unlock the much better ability until your BH has leveled up.

If someone can explain that balance, go ahead and try.
Weird groups you're doing :)
Anyway, the bounty hunter is a great caracter. But IMO he needs a specific set of skill to really be the ultimate adventurer. The way I use it is in a group with a Vestal, a Hellion and a Crusader.He takes the 3rd spot.
Now, the skills I look for in a BH is Come Hither, Mark and Collect Bounty. In fights with only size 1 mobs, he mostly pull casters in the front rows, and use collect bounty to finish of weakened enemies. I use mark only if I want to stall a bit to have time to heal after a rough fight. Pretty standard stuff. But, he shines in fights with big enemies. The fighting plan is usually to stun the big guy with one of the other chars. BH applies mark and then next chance he gets he uses collect for insane damage (crits up to 53!).

I wouldn't run 3 BH, I think it lacks AoE and status effects. But I think it could work with 2.
Gorny1 eredeti hozzászólása:
I use the bounty hunter in this combination:

Vestal - Bountyhunter - Hellion - Crusader

stun with the other classes and then "finish him" with the bountyhunter.
In addition use the bountyhunter to pull weak damage dealers to the front.
I dont use Collect Bounty nor the mark skill.

Actually I have the same combination I have just replace the Bounty Hunter with the Highwayman. I'll try out this combo and see what happens ;D.
The bounty hunter is best used as a relocation specialist with high burst capability . That makes him a good tank, second or even third slot generally, and he's not overly dependant on other classes. Generally bad ACC on his melees though, so I prefer to have him do his thing moving mobs around most of the time and use melees only on opportunity.
I find that the bounty hunter is one of those classes that DOES work well with multiples.

It also works well by itself.

A team of a one Vastel and three bounty hunters will MURDER boss fights (and do pretty good at random encounters too).
Bounty Hunter is this crazy good class which can pull stress giving monsters to first spot so your damage dealing tanks can finish them in a single blow. They also have the damage to "obliterate" any enemy tank who has recieved decent damage via helions. What exactly makes bounty hunter class special imo is their skills in camp they can basically do anything but heal so they are definetly viable unless your party is in need of a healer (occultist-vestal).
I found bounty hunters quite good, especialy for fishing dangerous minions into the front row so that a melee damage dealer can finish it off. Also a lot of minions are a lot less dangerous once you pull them on the front row. (archers/ fusiliers just to name those).
Tip: Occultist can mark target too.
I think BH is brilliant at bossfights. And as stated by others, it synergizes so well with other heroes (stun from multiple skills and mark from occultist). BH also is able to hit all rows and from almost any position possible. He's a versatile boss-slayer.

I haven't tried multiple BH's in one group tho. Might be worth the shot!
A pair of bounty hunters working in tandem can very quickly kill non-hag bosses. First bounty hunter to act uses mark. The next bounty hunter collects and it is basically as if both attacked on the first turn. From turn 2 on it is pure profit.

You just have to watch out for that bug where the game forgets to apply the mark bonus to collect bounty (it shows in the tooltip so when you notice your damage isn't doubled you can just reselect collect bounty and it fixes).
Solaire of Astora eredeti hozzászólása:
I've been playing around with a few character setups. One in perticular is pretty funny and works really well.

Vestal - Hellion - Hellion - Hellion

Yeah, Hellions breaktrough is f***ing broken, it's easy mode. Should only useable in front position. Really, it's merely the only skill, i use with her.

Look at Bounty Hunters camping skills, too. He has nice buffs for boss fights.
Legutóbb szerkesztette: CommanderLaserstrahl; 2015. febr. 7., 5:48
Flashbang is amazing. Finish Him is really good. Against bosses, or if you have an Occultist or multiple Bounty Hunters, Collect Bounty is a very strong workhorse. Uppercut/Come Hither, used intelligently, can royally screw over multiple enemies. Hook and Slice exists, for some reason.

Plus, their trinket is really strong.
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115/19 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2015. febr. 6., 10:55
Hozzászólások: 19