Darkest Dungeon®

Darkest Dungeon®

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Frank Feb 5, 2015 @ 12:56pm
Afflictions are dumb
they are completely character breaking and with no cure they make a character worthless. If I can't count on my guy to attack and he refuses to be healed, he is dead weight. There needs to be a cure for affliction, even if at a heavy cost.
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Showing 1-12 of 12 comments
ShakespearOnIce Feb 5, 2015 @ 1:00pm 
There is a cure for afflictions. Have them relax and destress in the abbey or tavern and the affliction goes away.
ShakeZ Feb 5, 2015 @ 1:00pm 
There is a cure, they need rest in town.
Abandon the current quest, take the stress, and relieve it in town.
Send out a different group next week.

You can still heal sometimes when afflicted, the current situation and the affliction weigh into the decision. IE When Paranoid and over 25%ish health they will deny healing. But if they drop very low or deaths door, they will probably accept heals rather than die. But they still wont trust your devil magic to heal them any more after that. :P
Mindmaker Feb 5, 2015 @ 1:01pm 
Well reducing stress to 0 removes it.
Best way to deal with it is not to let stress climb to 100 (duh).
Pothocket Feb 5, 2015 @ 1:01pm 
Hello [new user], welcome to the world of Lovecraftian horror. I'd actually be extremely disappointed if these mechanics didn't exist.
seathesee Feb 5, 2015 @ 1:03pm 
ive actually found that afflictions dont have much of a negative effect on a character. i mean, you skip/dont control maybe 1/3 of their moves, but thats it.

id actually like to see them get a little bit harsher in future versions of the game.
Pothocket Feb 5, 2015 @ 1:06pm 
The abusive affliction is pretty bad though because that brings everyone else down very quickly.
Satoru Feb 5, 2015 @ 1:07pm 
Originally posted by +__+:
ive actually found that afflictions dont have much of a negative effect on a character. i mean, you skip/dont control maybe 1/3 of their moves, but thats it.

id actually like to see them get a little bit harsher in future versions of the game.

If you get paranoid then it creates a massive negative stress feedback loop in your party. I've even seen party members refuse healing if they're paranoid.
=M$= Oroberus Feb 5, 2015 @ 1:10pm 
I think that the affliction do not break the characters but are making the battles indeed more fun. All the way "Please don't please don't pleas don't .. awwww ♥♥♥♥ you! I hope you die!" then he crits some uberboss right next round "Ok ... staying alive is mandated ... for now"

But you need a special kind of humor to enjoy this I think.
Last edited by =M$= Oroberus; Feb 5, 2015 @ 1:23pm
seathesee Feb 5, 2015 @ 1:12pm 
Originally posted by Satoru:
Originally posted by +__+:
ive actually found that afflictions dont have much of a negative effect on a character. i mean, you skip/dont control maybe 1/3 of their moves, but thats it.

id actually like to see them get a little bit harsher in future versions of the game.

If you get paranoid then it creates a massive negative stress feedback loop in your party. I've even seen party members refuse healing if they're paranoid.
ive seen that as well, and dont get me wrong, it can be bad. but ive found pressing on with one character afflicted to be almost no disadvantage.

id like to see afflicted characters attack other members of my team, waste provisions, etc. or, at least have their chance to do something negative like skip turn, refuse healing, etc. come up more often.
Afflictions are annoying at worst, and honestly I regularly beat dungeons with a party of madmen. They don't do enough to balance out the chance for passing the resolve test to make it worth avoiding high stress.
Lynneiah Feb 5, 2015 @ 1:25pm 
Obviously you haven't played too many Lovecraftian-themed games. The whole point of having a sanity meter is that you don't go over it, or else horrible stuff happens. The fact that heroes with 100 stress are still technically useable is actually quite forgiving for this genre.
Originally posted by Lynneiah:
Obviously you haven't played too many Lovecraftian-themed games. The whole point of having a sanity meter is that you don't go over it, or else horrible stuff happens. The fact that heroes with 100 stress are still technically useable is actually quite forgiving for this genre.

Quite the opposite. Lovecraft is my favorite hack writer who substitutes big words for pithy arrangement. I'm not saying it's not forgiving for the game's theme, I'm saying it's almost irrelevant for purposes of gameplay.
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Date Posted: Feb 5, 2015 @ 12:56pm
Posts: 12