Darkest Dungeon®

Darkest Dungeon®

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otakon17 Feb 5, 2015 @ 11:43am
Enemies able to target any party member?
At least, that is what it seems like. While your party is stuck with attacks that only work when they're in a certain position in the line-up and the enemy is a certain position in THEIR line-up, enemies don't seem to follow the same rules.

I've seen many a melee looking attack strike my Vestal and Plague Doctor in the back row from enemies in the first two ranks AND enemies in the back two ranks. Especially with those damn dogs in the Weald, come ON they get a "hit anywhere" attack that not only can target any position but also allows them to step back, inflicts Rabies AND Bleeding? Sure they only have 10 HP but they have a stupid good Dodge and SPD.
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Showing 1-15 of 18 comments
HenryGuy Feb 5, 2015 @ 11:47am 
A lot of the enemies seem to unfairly have huge ranges for their attacks

You will notice that by using the occulist or the bounty hunter you can bring them to the front forcing them to only being able to use melee attacks.
Just like you have some classes with some abilities that can hit any position, so do they. There's a good number of back rank enemies that are reduced to significantly weaker attacks when moved up, as well as melee enemies that can only pass if knocked back a couple of ranks.
Blerrger19 Feb 5, 2015 @ 11:56am 
I agree with OP and disagree completely with Twitchblade. I've never seen melee enemy units pass even when pushed to the far back, and they can apparently attack any of my characters from any position regardless of their own or my unit's position. Also, I haven't seen any skills for my guys that can hit any position from anywhere in the line-up.

Originally posted by HenryGuy:
A lot of the enemies seem to unfairly have huge ranges for their attacks

Oh no, its not "seems" my friend, but fact. I'm unhappy with this atm, but I'll probably accept it as part of the "difficulty" (artificial or not) of the game -_-
Last edited by Blerrger19; Feb 5, 2015 @ 11:57am
Blatherbeard Feb 5, 2015 @ 11:56am 
Ive seen an enemy that ive pushed to the back from the front have to wait a turn for me to kill something and move forward to attack, i think most of the time its because maybe you just leave the enemy in whatever position they started in(unless when killed) so you dont see the positional fighting much?

there changed my grammatical error and got rid of extraneous post.

Last edited by Blatherbeard; Feb 5, 2015 @ 12:02pm
Coin Feb 5, 2015 @ 12:00pm 
They have less positioning limitations the pc, but they still have some.
Originally posted by Blerrger19:
I agree with OP and disagree completely with Twitchblade. I've never seen melee enemy units pass even when pushed to the far back, and they can apparently attack any of my characters from any position regardless of their own or my unit's position. Also, I haven't seen any skills for my guys that can hit any position from anywhere in the line-up.
You havent seen much my friend.
Last edited by Coin; Feb 5, 2015 @ 12:01pm
Blerrger19 Feb 5, 2015 @ 12:00pm 
Originally posted by Blatherbeard:
Ive seen an enemy that ive pushed to the back from the front have to wait a turn for me to kill something and move forward to attack, i think most of the time its because maybe you just leave the enemy in whatever position they started in(unless when killed) so you dont see the positional fighting much?

I don't know what you're talking about because I put moves like the Witch Doctor's shuffle and the Occultist's push/pulls to good use but to no effect since enemy melee can attack from back rows and enemy ranged can use ranged attacks from the front. Its completely illogical and I'm calling BS since my own guys can't do that (i.e. Crusader is completely useless in the back two rows and Highwayman can't use his ranged skills from the front either), not to mention it makes those skills underwhelming and it ruins the tactics of the game. What's the point of using such a delicate system like tactical positioning if its nothing more than something imposed on the player but not the enemies? Its unfair and creates artificial difficulty. The same would be true if enemies in Dark Souls didn't have stamina (thus attacking endlessly and never getting their shield knocked away) or recovery frames at the end of their attack animations (again attacking endlessly with NO OPENINGS to exploit).
Last edited by Blerrger19; Feb 5, 2015 @ 12:08pm
Tector Feb 5, 2015 @ 12:01pm 
I'm pretty sure that a skeleton with an axe can't attack anybody from the last two positions. Also, lot of ranged units are forced to use melee attack or another version of a range attack, which seems to have some sort of accuracy penalty (when they are being moved to the front line, obviously)
Last edited by Tector; Feb 5, 2015 @ 12:03pm
Blerrger19 Feb 5, 2015 @ 12:02pm 
Originally posted by Coin:
They have less positioning limitations the pc, but they still have some.
Originally posted by Blerrger19:
I agree with OP and disagree completely with Twitchblade. I've never seen melee enemy units pass even when pushed to the far back, and they can apparently attack any of my characters from any position regardless of their own or my unit's position. Also, I haven't seen any skills for my guys that can hit any position from anywhere in the line-up.
You havent seen much my friend.

True, but what I have seen...I'm not hopeful for what's yet to come...
Last edited by Blerrger19; Feb 5, 2015 @ 12:02pm
Blatherbeard Feb 5, 2015 @ 12:03pm 
Originally posted by Blerrger19:

I don't know what you're talking about because I put moves like the Witch Doctor's shuffle and the Occultist's push/pulls to good use but to no effect since enemy melee can attack from back rows and enemy ranged can use ranged attacks from the front. Its completely illogical and I'm calling BS since my own guys can't do that (i.e. Crusader is completely useless in the back two rows and Highwayman can't use his ranged skills from the front either)

Next dungeon crawl ill post up if i figure out what enemy it was, but he DID just stand there and pass when i shoved him into the back row.


Last edited by Blatherbeard; Feb 5, 2015 @ 12:04pm
Pod 6 is Jerks Feb 5, 2015 @ 12:08pm 
Theres more than a few that pass from the rear (mushroom men for sure, I think the clawed cultist too) don't remember of the top of my head. All of your classes can hit from the back rank (except crusader maybe?) if you set up your skills that way.

Take a line shifting scout party into an area and mess with all the creatures line orders to find which position is weakest for them.

Blatherbeard Feb 5, 2015 @ 12:08pm 
Ok this enemy Fungal Scratcher is the second one i just pushed to the 3rd position and it passed on an attack.

the one i mentioned was one with a gun, so this makes the second enemy ive done it to.
MadDog/LT Feb 5, 2015 @ 12:09pm 
In my game (at week 25) I have seen alot of time where I pussed back melee to last spot where they pass, and by last spot I'm meening position 4, and the same with there range (most) units bull them to position 1 or 2 and they only use melee attack.
Zarakaï Feb 5, 2015 @ 12:09pm 
If you want to talk about unfairness you should also notice that enemies don't waste their time healing or even buffing. They are just here to attack and demoralize you as fast as possible. I don't know if it would be more balanced to have enemies wasting turns in healing 1hp instead of constantly attacking.
Blerrger19 Feb 5, 2015 @ 12:10pm 
Originally posted by Tector:
I'm pretty sure that a skeleton with an axe can't attack anybody from the last two positions. Also, lot of ranged units are forced to use melee attack or another version of a range attack, which seems to have some sort of accuracy penalty (when they are being moved to the front line, obviously)

I'm pretty sure too! but after playing this for a couple of hours, I wouldn't be too sure my friend!
Also what accuracy penalty?! Enemies apparently have 80% or better base chance to hit whereas my guys struggle to get 70% even WITH buffs targeting enemies with ZERO dodge
*tableflips!*
NOSTRIL ZODD Feb 5, 2015 @ 12:10pm 
Enemies do have range limits on their attacks, it's not a matter of opinion, it is fact. Ranged units moved to front may lose some of the more annoying ranged attacks (like fusiliers), and melee enemies, pushed to a back row may lose some melee attacks (usually tanks do like skeleton with a shield and axe).
Many of your heroes also has attacks which can target enemies at the back row and work from many positions (Bounty Hunter's Finish him works from any position and can target any spot in enemy team, take bounty i believe works from 3 positions and can target 3 positions in enemy team and etc). Enemy teams are assembled by developers, but you have to assemble your team yourself and you are likely to make mistakes by chosing wrong skills or wrong characters which can make the game seem more difficult than it really is.
Last edited by NOSTRIL ZODD; Feb 5, 2015 @ 12:11pm
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Date Posted: Feb 5, 2015 @ 11:43am
Posts: 18