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You will notice that by using the occulist or the bounty hunter you can bring them to the front forcing them to only being able to use melee attacks.
Oh no, its not "seems" my friend, but fact. I'm unhappy with this atm, but I'll probably accept it as part of the "difficulty" (artificial or not) of the game -_-
there changed my grammatical error and got rid of extraneous post.
You havent seen much my friend.
I don't know what you're talking about because I put moves like the Witch Doctor's shuffle and the Occultist's push/pulls to good use but to no effect since enemy melee can attack from back rows and enemy ranged can use ranged attacks from the front. Its completely illogical and I'm calling BS since my own guys can't do that (i.e. Crusader is completely useless in the back two rows and Highwayman can't use his ranged skills from the front either), not to mention it makes those skills underwhelming and it ruins the tactics of the game. What's the point of using such a delicate system like tactical positioning if its nothing more than something imposed on the player but not the enemies? Its unfair and creates artificial difficulty. The same would be true if enemies in Dark Souls didn't have stamina (thus attacking endlessly and never getting their shield knocked away) or recovery frames at the end of their attack animations (again attacking endlessly with NO OPENINGS to exploit).
True, but what I have seen...I'm not hopeful for what's yet to come...
Next dungeon crawl ill post up if i figure out what enemy it was, but he DID just stand there and pass when i shoved him into the back row.
Take a line shifting scout party into an area and mess with all the creatures line orders to find which position is weakest for them.
the one i mentioned was one with a gun, so this makes the second enemy ive done it to.
I'm pretty sure too! but after playing this for a couple of hours, I wouldn't be too sure my friend!
Also what accuracy penalty?! Enemies apparently have 80% or better base chance to hit whereas my guys struggle to get 70% even WITH buffs targeting enemies with ZERO dodge
*tableflips!*
Many of your heroes also has attacks which can target enemies at the back row and work from many positions (Bounty Hunter's Finish him works from any position and can target any spot in enemy team, take bounty i believe works from 3 positions and can target 3 positions in enemy team and etc). Enemy teams are assembled by developers, but you have to assemble your team yourself and you are likely to make mistakes by chosing wrong skills or wrong characters which can make the game seem more difficult than it really is.