Darkest Dungeon®

Darkest Dungeon®

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nepomucq 2 lutego 2015 o 12:15
Disarming curios - dungeon interactive objects
I know the Devs wanted people to find out which objects affect which curios through experimenting, but I think that a little help may come in handy.

I intend to post what I know and I ask everyone to join in.

To make it easier I intend to edit this post when someone provides some new info. I will, however, include posters credits.

Unconfirmed solutions will be labeled (?). The same goes for curios which come from an unspecified dungeon

One important thing. Please, be as specific as possible when giving the name of curios because there are many which have similar names. Also state which dungeon it can be found in.

For those who wish to experiment on their own: SPOILERS AHEAD


ALL DUNGEONS:

Heirloom Chest - Skeleton Key - loot

Unlocked Strongbox - nothing works, so use at your own risk (thanks Enfo)



THE RUINS:

Iron Maiden - Medicinal Herbs - loot

Altar of Light / Life (not sure if they are the same thing) - Holy Water - gives a buff (gave the Vestal a buff without using Holy Water) (thanks Mindmaker)

Alchemy Table / Lab - Medicinal Herbs - loot
OR
-Torch - full light (thanks silencer4)

Confession Booth - Holy Water - decreases stress by 30 (thanks Garamoth)
OR
- nothing - it can remove a random negative quirk (thanks trance and Dunan)

Locked Display Case / Cabinet - Shovel (destroys some content) or Skeleton Key - loot (thanks yajiu)

Decorative Urn - Holy Water - loot (thanks silencer4)
OR
- Shovel - A LOT of stress (thanks Dr. Jekyll)

Stack of Books - Torch - increases stress to 100 (thanks Garamoth and Chronolemagne and yajiu) (does anyone have positive results?); nothing else works, so use at your own risk (thanks Enfo)

Holy Fountain - Holy Water - full heal and stress heal (on Crusader) (thanks Viggaaa)

Sarcophagus - nothing works, so use at your own risk (thanks Enfo and bones)

Locked Sarcophagus - Skeleton Key - loot (thanks trance)

Bookshelf / Bookcase - nothing works, so use at your own risk (thanks Enfo and yajiu)



THE WARRENS:

Eldritch Altar - Holy Water - decreases stress by 30
OR
- Torch - buff (thanks yajiu)
OR
- nothing (just touch) - positive quirk for the Occultist (thanks Sielas)

Makeshift Dining Table - Medicinal Herbs - loot and food

Dinner Cart - Medicinal Herbs - food and loot

Pile of Bones - Holy Water - loot

Moonshine Barrel - Medicinal Herbs - buff (thanks silencer4)

Sacrificial Wall / Stone - Firewood - buff (thanks yajiu)
OR
- nothing (just touch) - buff or negative quirk removed (works for Hellion) or increasing stress - no effect from Holy Water (thanks silencer4 and Mindmaker)

Rack of Blades - Bandage - loot (thanks yajiu)

Pile of Scrolls - Torch - remove negative quirk (thanks anonynamja and yajiu)
OR
- nothing - small chance of positive quirk or nothing happens (thanks anonynamja)

Rack of Blades - Bandage - loot (thanks trance and yajiu)

Occult Markings / Scribblings / Scrawlings (not sure if these are all the same thing) - Holy Water - debuff (thanks yajiu and anonynamja); nothing else works, so use at your own risk (thanks Enfo)
(Edited: according to Eriktion the Occultist got 19 stress dmg after touching Occult Markings; according to yajiu Occult Scrawlings gave the Occultist a positive quirk)



THE WEALD:

Shallow Grave - Shovel - loot

Left Luggage - Skeleton Key - loot

Beast Carcass - Medicinal Herbs - gives food (also small chance of loot - thanks yajiu)

Eerie Spiderweb - Bandages - loot (thanks yajiu and chalubert)

Troubling Effigy - Holy Water - positive quirk (thanks yajiu and anonynamja)

Old Tree - Antivenom - loot (thanks yajiu)

Mummified Remains - Bandage - loot (thanks yajiu)

Pristine Fountain - Holy Water - decreases stress by 30

Ancient Coffin - nothing works, so use at your own risk (thanks Enfo and yajiu)



UNSPECIFIED:

Bone / Skull Altar - nothing works, so use at your own risk (thanks Enfo, Zakaddum and Sielas)

Traveler's Tent - nothing works, so use at your own risk (thanks Enfo, Jin and Siorn)

Discarded Pack - nothing works, so use at your own risk (thanks Enfo)



QUEST CURIOS:

Chirurgeon's Satchel - ? (thanks yajiu)

Animalistic Markings - ? (thanks yajiu)


Edited: Garamoth - thanks for pointing out my mistake.

Edited: According to silencer4 Barbaric Wall can only be used by Hellion. If it's true it may mean there are some class-specific interactions with some curios. For example only educated characters can read books or something like that. Thoughts?

Edited: Special thanks to yajiu who has done wonderflul job testing various options and posting the results. Thank you, kind sir!

Edited: According to HenryGuy holy/religious based characters like the Crusader seem to always get a buff from the holy altar or statues without need for an item use.
Ostatnio edytowany przez: nepomucq; 5 lutego 2015 o 2:17
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Wyświetlanie 91-105 z 146 komentarzy
RedBaron 5 lutego 2015 o 6:34 
chance of defusing traps = dodge and light.

(dod >15 and light =100) - defus

Dod = 20 Trap damage = 0
Boink 5 lutego 2015 o 15:37 
**Bump**

This is a really useful thread, thanks!
Jackal 5 lutego 2015 o 18:09 
I've got some positive quirks using the bookshelf
Star Paladin 5 lutego 2015 o 22:44 
If there is a printer friendly, full list to date, I hope someone will list it for us.
SavageTech 6 lutego 2015 o 1:46 
I've got another one for the list:

Ruins - Suit of Armor: Use (Crusader) - Gives a positive quirk

Not sure if it has other effects or works for other classes, but it at least does that.

Also, on one of the "Occult" curios in the Warrens, my Occultist got a negative quirk. I don't remember which one it was though :(
holy-death 6 lutego 2015 o 2:08 
Bounty Hunter on Library Self - increased chance for finding a map.
Grave Robber on Backpack - increased chance for finding a map.
Enfo 6 lutego 2015 o 2:09 
Początkowo opublikowane przez holy-death:
Bounty Hunter on Library Self - increased chance for finding a map.
Grave Robber on Backpack - increased chance for finding a map.

Those are random. No effect based on character
holy-death 6 lutego 2015 o 3:29 
I see. I got map more frequently with these characters, so I assumed there was a correlation between class and frequency.
Dunan 6 lutego 2015 o 3:34 
Alchemy Table/set in Ruins may also give gold or blighted status
dbemont 6 lutego 2015 o 4:33 
Thanks for compiling this.

But I hope they deepen this by making more of these vary according to the class of the hero.
Snake 6 lutego 2015 o 4:45 
What the devil? Stuff like the iron maiden sarcophagi has to be disarmed? :D

I thought it was just a die roll that determines whether you spring a trap or get loot.

How exactly do I go about combining the item and the trap? Drag - drop?
Demi Viral 6 lutego 2015 o 6:15 
Początkowo opublikowane przez Snake:
What the devil? Stuff like the iron maiden sarcophagi has to be disarmed? :D

I thought it was just a die roll that determines whether you spring a trap or get loot.

How exactly do I go about combining the item and the trap? Drag - drop?

Exactly that, you click on the container and it will have the accept and ignore options, inbetween those is a item slot, just drag and drop the item of choice into the slot.

Don't be afraid of experimentation, an item that doesn't work will do nothing other then destruction of the key/bandage/ect and stateing it had no effect.
Baarogue 6 lutego 2015 o 6:19 
I'm of the opinion that the stagecoach crash tutorial needs to share this info more clearly. I think it mentions that it's possible when you approach the tent, but you don't practice it. The natural opportunity would be for the player to find an antivenom in the tent, which they can use to disarm the clearly labeled "trapped bandit chest" after the bossling fight. (btw, spoiler)

edit: scratch that about the tutorial even mentioning the use of supply items. I don't remember now where it tells you it's possible - or even if it tells you or if I discovered it on my own by hovering over the space.
Ostatnio edytowany przez: Baarogue; 6 lutego 2015 o 6:45
RedBaron 6 lutego 2015 o 7:36 
Hello again. Someone else can take over from here if they want, it took way too much effort to do this. XD
Data interpreted from: \DarkestDungeon\curios\curio_type_library.csv
Notes:
Best Draw/Worst Draw is relative to that specific Curio.
"Treasure" type is sometimes specific to the Curio (Heirlooms only, Food only, etc.), however i did not know what the types are, so i just left it there.
Darkest Dungeon Curios

||| Location: All. |||
= =Unlocked Strongbox
75% Treasure.
25% Trap, Blight 1


= =Locked Strongbox
50% Treasure.
50% Trap, Blight/Bleed 1
Key Treasure, Best Draw.
Shovel Treasure, Worst Draw.


= =Goal Strongbox
100% Treasure.


= =Heirloom Chest
75% Treasure.
25% Trap, Blight/Bleed 1
Key Treasure, Best Draw.
Antivenom Treasure, Best Draw.


= =Stack of Books
20% Nothing.
40% Quirk, 66.7% Positive, 33.3% Negative.
40% Trap, Stress 3.
Torch Trap, Stress 5.


= =Discarded Pack
20% Nothing.
60% Treasure.
20% Scouting.


= =Sconce
100% Treasure. (Torch)


= =Crate
25% Nothing.
75% Treasure.


= =Sack
25% Nothing.
75% Treasure.





||| Ruins Only. |||
= =Altar of Light
100% Buff, Damage.
Holy Water Buff, Strong Damage.


= =Iron Maiden
20% Nothing.
40% Treasure.
20% Claustrophobia Quirk.
20% Trap, Tetanus Disease.
Herbs Treasure.


= =Suit of Armor
25% Quirk, Ruins Adventurer.
75% Buff, Suit of Armor.


= =Decorative Urn
22.22% Nothing.
44.44% Treasure, Worst Draw.
22.22% Trap, Blight 1.
11.11% Trap, Creeping Cough Disease.
Holy Water Treasure, Best Draw.
Shovel Quirk, Guilty Conscience.


= =Locked Display Cabinet
100% Trap, Blight 1.
Key Treasure, Best Draw.
Shovel Treasure, Worst Draw.


= =Confession Booth
25% Treasure.
50% Trap, Stress 2.
25% Purge, 1 Negative Quirk.
Holy Water Heal Stress.


= =Holy Fountain
50% Treasure.
50% Buff, Fountain Buff.
Holy Water Buff, Super Fountain Buff.


= =Bookshelf
25% Nothing.
25% Quirk, 66.7% Positive, 33.3% Negative.
25% Trap, Stress 2.
25% Scouting.


= =Alchemy Table
25% Nothing.
25% Treasure, Worst Draw.
50% Trap, Blight 1.
Herbs Treasure, Best Draw.
Torch Light, Increased to Maximum? It's a lot.


= =Sarcophagus.
20% Nothing.
60% Treasure.
20% Quirk, Thanatophobia.


= =Locked Sarcophagus.
100% Trap, Blight 1.
Key Treasure, Best Draw.
Shovel Treasure, Worst Draw.


||| Warrens Only. |||
= =Eldritch Altar
25% Nothing.
50% Quirk, 66.7% Positive, 33.3% Negative.
25% Trap, Stress 4.
Holy Water Heal Stress.
Torch Buff, Gods Favor (Blood).


= =Pile of Bones
25% Nothing.
25% Treasure.
25% Quirk, Bloodthirsty.
25% Trap, Random Disease.
Holy Water Treasure.


= =Dinner Cart
25% Nothing.
25% Treasure.
25% Trap, Blight 1.
25% Trap, Random Disease
Herbs Treasure.


= =Knife Rack
20% Nothing.
40% Treasure, Worst Draw.
40% Trap, Bleed 1.
Bandage Treasure, Best Draw.


= =Sacrificial Stone
25% Quirk, Weald Explorer.
50% Trap, Stress 4.
25% Purge, 1 Negative Quirk.
Provisions ???
Firewood Buff, Gods Favor (Blood).


= =Skull Altar
100% Adrenaline.


= =Occult Scrawlings
25% Nothing.
50% Quirk, 66.7% Positive, 33.3% Negative.
25% Trap, Stress 3.
Holy Water ???.


= =Moonshine Barrel
22.22% Nothing.
33.33% Treasure.
11.11% Quirk, Alcoholism.
33.33% Trap, Blight 1.
Herbs Buff, Strong Damage.


= =Makeshift Dining Table
25% Nothing.
25% Treasure, Worst Draw.
25% Trap, Blight 1.
25% Trap, Random Disease.
Herbs Treasure, Best Draw.


= =Pile of Scrolls
33.33% Nothing.
16.67% Quirk, 66.7% Positive, 33.3% Negative.
16.67% Trap, Stress 2.
33.33% Scouting.
Torch Purge, 1 Negative Quirk.


||| Weald Only. |||
= =Mummified Remains
20% Nothing.
40% Treasure, Worst Draw.
40% Trap, Blight 1.
Bandage Treasure, Best Draw.


= =Ancient Coffin
33.33% Nothing.
50% Treasure.
16.67% Quirk, Weald Explorer.


= =Old Tree
25% Nothing.
50% Treasure, Worst Draw.
25% Trap, Blight 1.
Antivenom Treasure, Best Draw.


= =Beast Carcass
14.29% Nothing.
42.86% Treasure.
14.29% Quirk, Zoophobia.
28.57% Quirk, Rabies.
Herbs Treasure, Best Draw.


= =Pristine Fountain
100% Heal Stress.
Holy Water Heal More Stress.

= =Traveller's Tent
12.50% Nothing.
37.50% Treasure.
12.50% Trap, Stress 3.
37.50% Scouting.

= =Cosmic Spiderweb
40% Nothing.
40% Treasure, Worst Draw.
20% Quirk, Slow Reflexes.
Bandage Treasure, Best Draw.


= =Lost Luggage
50% Treasure, Worst Draw.
50% Trap, Blight 1.
Key Treasure, Best Draw.
Antivenom Treasure, Best Draw.


= =Shallow Grave
50% Trap, Blight 1.
50% Trap, Random Disease.
Shovel Treasure.


= =Troubling Effigy
25% Nothing.
37.50% Quirk, 50% Positive, 50% Negative.
37.50% Trap, Blight 1/Stress 2/Bleed 1
Holy Water ???. Positive Quirk Maybe?


||| Cove Only. |||
= =Treasure Chest
100% Trap, Blight 1.
Key Treasure, Best Draw.
Shovel Treasure, Worst Draw.


= =Wrecked Lifeboat
40% Nothing.
40% Treasure.
20% Trap, Stress 3.


= =Foreign Idol
25% Nothing.
50% Quirk, 50% Clotter, 50% Negative. (Specific Positive)
25% Trap, Bleed 1.
Holy Water


= =Sleeping Pod
50% Nothing
50% Treasure.


= =Whale Carcass
60% Nothing.
20% Treasure, Worst Draw.
20% Trap, Bleed 1/Blight 1.
Bandage Treasure, Best Draw.


= =Pile of Tablets
12.50% Nothing
25% Quirk, 66.7% Positive, 33.3% Negative.
25% Add Stress 50%/Remove Stress 50%.
37.50% Scouting.


= =Healing Coral
80% Heal Stress 3 (25%), Cure 3 (75%).
20% Purge Negative Quirk.
Herbs Purge Negative Quirk.
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