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I really want to enjoy the game I was gifted, but it's rather unplayable when the only option I have is to close the game and restart it every time I need to rest mid-mission, finish the mission, or use the in-game browser.
Problem Event Name: APPCRASH
Application Name: darkest.exe
Application version: 0.0.0.0
Application time stamp: 5b7465ae
Error Module Name: nvoglv32.DLL
Error Module Version: 24.21.13.9836
Error module timestamp: 5b2fba81
Exception status code: 40000015
Exceptional displacement: 00b570d9
Operating system version: 6.1.7601.2.1.0.768.3
Regional setting ID: 1028
Other information 1: 0764
Other information 2: 07647821e4ecc7a0a4bf00205581cdbf
Other information 3: 97d3
Other information 4: 97d30432c02d0e09454bb7a8a974af3a
I need help... please
I'm playig on a laptop Acer Laptop Aspire E5-521
AMD E-26110 APU with AMD Radeon R2 Graphics 1.5 GH
4GB of RAM
Windows 10 (x64)
I've tried everything in this post and nothing work
VIDEO CARD: AMD Radeon R5 M335
CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50 GHz 2.60 GHz
PROBLEM: Cannot launch game from steam or from executables even with admin priviledges, when launched, steam says it's running
then will suddenly stop running. Have reinstalled and verified files, deleted mods and reinstalled vcredists.
LOG(from launch option):
enabled = 1 ---- | - API::Steam::Initialize - | ..\..\engine\thirdparty\api.steam.cpp - 78
---- | - Darkest::ParseArguments - | ..\..\game\app\app.cpp - 254
---- | - Darkest::InitializeSave - | ..\..\game\app\app.cpp - 893
SDL_Init( SDL_INIT_VIDEO ) ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 272
SDL_GetDisplayBounds x = 0 y = 0 w = 1366 h = 768 flags = 4123 ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 306
Can't get system specs from that tab on steam, steam crashes everytime i use it. To add more details, system is 64-bit and has 8GB ram, haven't disabled discord overlay because i don't have discord running at the moment i run the game, unless it actually matters...
---- | - Darkest::ParseArguments - | ..\..\game\app\app.cpp - 254
---- | - Darkest::InitializeSave - | ..\..\game\app\app.cpp - 893
SDL_Init( SDL_INIT_VIDEO ) ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 272
SDL_GetDisplayBounds x = 0 y = 0 w = 1920 h = 1080 flags = 4123 ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 306
SDL_CreateWindow x = 0 y = 0 w = 1920 h = 1080 ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 334
SDL_GL_CreateContext ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 376
SDL_GetWindowWMInfo version ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 382
HandleWindowPostCreate ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 387
HandleWorkingDirectory ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 405
CreateKnownDir ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 418
valid_opengl_version ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 448
SDL_EventState SDL_SYSWMEVENT, SDL_ENABLE ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 453
SDL_ShowWindow ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 457
SDL_GL_GetDrawableSize = 1920 1080 ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 464
SDL_GL_SetSwapInterval ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 492
Debug::Create ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 503
Initialize Input ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 535
---- | - plinthStart - | ..\..\game\app\main.cpp - 118
---- | - Graphics_Initialize - | ..\..\engine\graphics\opengl\graphics.cpp - 192
gl major = 4, gl minor = 6 ---- | - Draw_Initialize - | ..\..\engine\graphics\opengl\draw.cpp - 574
isEnabled 1, allow_live_update 0 ---- | - Audio_Initialize - | ..\..\engine\audio\fmod\audio.cpp - 231
---- | - Script_Initialize - | ..\..\engine\meta\cross\script.cpp - 33
---- | - GUI_Initialize - | ..\..\engine\gui\cross\gui.cpp - 212
---- | - Options::System::Load - | ..\..\game\app\options.cpp - 420
---- | - Options::System::PerformAllDataUpdtes - | ..\..\game\app\options.cpp - 671
Darkest::Start ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 916
Darkest::Start, canvas=1920x1080 ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 969
Darkest::Start, main_render_target=1920x1080 ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 987
new_TextureFont_FromBMFont( "fonts / ubuntu.fnt", pointsample ) ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 1018
---- | - API::KleiAnalytics::Initialize - | ..\..\game\api\api.klei_analytics.cpp - 209
shaders/sprite.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/text.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/lit_sprite.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/darkest_dungeon_midground.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/popup.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/film.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/town_post_effects.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/greyscale.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/blur_horiz.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/blur_vert.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/character.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/character_stealth.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/particle.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/sprite_premult.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/lit_sprite_premult.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/composite.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
shaders/copy.glsl ---- | - set_Shader_FromFile - | ..\..\engine\graphics\opengl\shader.cpp - 104
new_Cursor_FromFile ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 1089
Cursor_Set ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 1092
svnRevisionFile ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 1095
Svn Version:24357 ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 1110
CreateAppSystems ---- | - Darkest::Start - | ..\..\game\app\app.cpp - 1114
CreateAppSystems InputManager ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5030
EventManager::Create ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5033
LoadingScreen::Create ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5036
ConfirmDialog::System::CreateInstance ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5038
ModalDialogManager::Create ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5040
Music::System::Create ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5042
BackerLibrary::Create() ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5044
Tutorial::System::Create ---- | - Darkest::CreateAppSystems - | ..\..\game\app\app.cpp - 5047
>>>>Transition to as_load_boot_assets>>>> ---- | - Darkest::SetNextState - | ..\..\game\app\app.cpp - 2215
plinthStart ---- | - InternalMain - | ..\..\engine\plinth\sdl2\plinth_app.cpp - 539
Darkest::LoadAppAssets ---- | - Darkest::LoadAppAssets - | ..\..\game\app\app.cpp - 5175
Localization::Init ---- | - Darkest::LoadAppAssets - | ..\..\game\app\app.cpp - 5208
FontLibrary::Init ---- | - Darkest::LoadAppAssets - | ..\..\game\app\app.cpp - 5223
ColourLibrary::Init ---- | - Darkest::LoadAppAssets - | ..\..\game\app\app.cpp - 5235
Music::System::Instance ---- | - Darkest::LoadAppAssets - | ..\..\game\app\app.cpp - 5245
UI::AppAssets::Load ---- | - Darkest::LoadAppAssets - | ..\..\game\app\app.cpp - 5251
UI::AppAssets::Load Done ---- | - Darkest::LoadAppAssets - | ..\..\game\app\app.cpp - 5253
*****New State as_load_boot_assets***** ---- | - Darkest::UpdateStateInternal - | ..\..\game\app\app.cpp - 3007
>>>>Transition to as_fe_flow_start>>>> ---- | - Darkest::SetNextState - | ..\..\game\app\app.cpp - 2215
FrontEndDisplay::LoadAssets ---- | - FrontEndFlow::Screen::FrontEndDisplay::LoadAssets - | ..\..\game\fe_flow\screen.fe_flow.cpp - 164
Start ---- | - FrontEndFlow::Screen::FrontEndDisplay::InitializeInternal - | ..\..\game\fe_flow\screen.fe_flow.cpp - 640
End ---- | - FrontEndFlow::Screen::FrontEndDisplay::InitializeInternal - | ..\..\game\fe_flow\screen.fe_flow.cpp - 684
*****New State as_fe_flow_start***** ---- | - Darkest::UpdateStateInternal - | ..\..\game\app\app.cpp - 3007
>>>>Transition to as_fe_flow_update>>>> ---- | - Darkest::SetNextState - | ..\..\game\app\app.cpp - 2215
Computer Information:
Manufacturer: Micro-Star International Co., Ltd.
Model: GS63VR 6RF
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
CPU Family: 0x6
CPU Model: 0x5e
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 2592 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: Intel(R) HD Graphics 530
DirectX Driver Name: nvldumd.dll
Driver Version: 22.20.16.4836
DirectX Driver Version: 24.21.13.9901
Driver Date: 10 17 2017
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 1060
VendorID: 0x10de
DeviceID: 0x1c20
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 13.54" x 7.64" (15.51" diag)
34.4cm x 19.4cm (39.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Ear Force Stealth 450
Memory:
RAM: 16269 Mb
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 1056826 Mb
Largest Free Hard Disk Block: 72325 Mb
OS Install Date: Dec 31 1969
Game Controller: None detected
VR Headset: None detected
Wjen i push the play button then the game does not start.
I update the windows and the graphic card drivers. Dosent working.
I tried running as administrator the game and the steam. Dont running.
I tried the game running win 7 and win 8 compatible mode. Dosent work...
I tried reinstall the vredit. Dosent work.
I tried disabble video, and audio and running in window mode. Nothing happens.
Computer information:
Manufacturer: To Be Filled By O.E.M.
Model: To Be Filled By O.E.M.
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3193 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 1050 Ti
DirectX Driver Name: nvldumd.dll
Driver Version: 25.21.14.1634
DirectX Driver Version: 25.21.14.1634
Driver Date: 10 10 2018
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 1050 Ti
VendorID: 0x10de
DeviceID: 0x1c82
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18.90" x 10.63" (21.65" diag)
48.0cm x 27.0cm (55.0cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 4095 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Fejhallgató (High Definition Au
Memory:
RAM: 16332 Mb
Miscellaneous:
UI Language: English
Media Type: DVD
Total Hard Disk Space Available: 2553048 Mb
Largest Free Hard Disk Block: 863714 Mb
OS Install Date: jan. 01 1970
Game Controller: None detected
VR Headset: None detected
Sorry but the link is not working.
How can i do this? I'm bad pc guru...
Dont running any speaker program. Just the steam, stellseries engine 3 , nvidia experience and windows deffender.