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However, it just feels... wrong? My helions had to crit it, like, 6 or 7 times — and those crits normally do 60+ damage, but here only did 12-14.
Why even give it "protection" if THE ONLY thing it does it just effectively give it 4x times the HP with no way around it?
I just kill the cannon guy, usually 1-hit and then tickle the cannon till is falls over. I never stun anyone, no point really. Got hit by the boom blast first time as i didn't know what the encounter was but since then it's only when i get 4xmisses against the cannoneer in one turn i get hit....which is rarely.
What i want to know is how an inanimate object such as a cannon can call for reinforcements....?
What I find more ♥♥♥♥♥♥♥♥, that the my heroes are aparantly incapable of htting an inanimate object such as the ♥♥♥♥♥♥♥ kettle of the hag, which (to put the lid on it) also has a dodge-chance apparently...
And yeah, the cannon has bells on it. The game shows the reinforcement as an action by part of the cannon, but really, I just figure a steady stream of bandits would keep coming as long as there's a gun to defend. The action is just there to make mechanical sense of it.