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Personally I think the turn order is decided with a 1d20 + Spd
You'll note that when each round starts, each character/monster has a white 'hash' next to them. That indicates that monster/character has not gone this round.
What happens each round is that each monster/character rolls a die. Then they add their Speed stat. The highest totals go first.
Thus while high Speed stat will 'tend' to make you go earlier, its not guaranteed depending on the die rolls
You should watch the hashes on enemies to decide who might be mroe optimal to attack. Maybe you want to kill off a low hp monster, but ooh that other monster still has to go this turn and you 'might' kill him. So do you go for the safe kill or reduce your incoming damage potentially by killing a moster that hasn't gone yet. Even without explicit turn indicators, you can still make meaningful tactical choices.
Why do you think it is 1d20 and not something like 1d10?
so we can predict and make tactical decision. [eg: if a character get stun, then his portrait go in the botom of the stack, and the next character come on top].
Randomness of order => ok, fine.
Display the result of RNG => Yes pls.
I think this as well, because an Arbalest with +9 speed buff can still end up going last.
But I'm not even sure if the devs are using a system like that.