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Copy one trinket to a local mod and make it work. Make modifications 1 step at a time and see what they do. A good thing to know is that Trinkets use -> Buffs.
"How to" in short:
Trinket definitions refer to buffs (and/or effects). These buffs must be defined in ./shared/buffs/*.buffs.json (and effects in ./effects/*.effects.darkest). You can (re)use existing buffs or effects, otherwise they have to be added.
Furthermore, trinkets need to be of an existing category (in ./trinkets/*.rarities.trinkets.json), and require an image (go figure) and localization entry (name, optionally: description) for every preferred language.
I think that's all.
(Trinket)
{
"id": "charm_blood",
"buffs": [
"trinket_charm_blood_1"
],
"hero_class_requirements": [
],
"rarity": "uncommon",
"price": 1750,
"limit": 0,
"origin_dungeon": "",
"attack_skill_additional_effects": [
"charm blood"
]
}
(Effect)
effect: .name "charm blood" .target "target" .chance 120% .dotBleed .duration 3 .on_miss false .on_hit true
However I tested it and it doesn't seem to be working