Darkest Dungeon®

Darkest Dungeon®

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Omikami Dec 23, 2024 @ 11:34pm
Is there a limit to how many mod you can use?
Is there a maximum limit for Mod??? and is there the way to increase them?

I install a lot of mods, especially bunch of class mod. Somehow when it reach the certain amount of mods the game instantly crash. I though it was a mod conflict but when I experiment on remove some mod and then turn on other class. It work and the game run fine. yet when I reactivate the previous class that work, the game immediately crash.
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Showing 1-9 of 9 comments
Zorlond Dec 24, 2024 @ 2:06am 
If there's a limit, I haven't hit it. I run over 130+ mods at once with no problems. 58 are class mods. But I also run a lot of graphic stuff, dungeon decorations, new pics for the townsfolk, icons, class skins, stuff like that.

As for your crash problems, which class do you think is causing the crash? Can you turn off other mods and get the game working again?
Omikami Dec 24, 2024 @ 7:05pm 
I don't know what cause it. since in many play through I use them together without any problem. Right now I can't run like Veiled, Gourmet , Saw hunter, Powder Keg yet in previous run I can. And then I take out the equal amount of class mod and replace them with those class above and it work fine. I even switch them around and it work fine as long as I didn't go beyond the threshold.
Zorlond Dec 24, 2024 @ 7:28pm 
That's weird. I don't run those classes, but I checked the Workshop and they're reasonably up-to-date (May and June this year), so it seems unlikely that they're busted. Other than some direct mod conflict with something you've added recently (seems unlikely), the only other thing I can think of is your computer's RAM. Mods do take up data space, after all. How much RAM you got?
Omikami Dec 24, 2024 @ 7:30pm 
32 GB ram , 2 TB space.
Zorlond Dec 24, 2024 @ 8:10pm 
Okay, so memory is not the problem. That means mod conflict is the only remaining option, but if you haven't added anything recently, then I have no idea why you're having problems.

Last option is to just go down your mod list, and make some hard choices to trim some mods.
Zorlond Dec 26, 2024 @ 10:01pm 
Hey, update... Just had an experience that I think you'd like to hear.

I just recently decided to fold in some new mods to my usual run, and I slammed face-first into the same problem you did, OP. Game just refused to load to the Hamlet without crashing. Far as I can tell, I was wrong, there is a top limit to what the game engine can handle in terms of mod data. More than that, hard crash.

On a previously stable mod list, I folded in Sunward Isles, The Mountain, Town Wars, and Courtyard Plus. That's a lot of big data being added, that's three entire new areas with new mobs and a reworked vanilla area. The only way I could get the game working again was by dropping class mods. I had to drop 25 class mods to make the game work again. It was brutal.

Some were easy, they didn't really make lore sense, they weren't especially useful or unique, and a few could be argued borderline OP. But 25 is a LOT. I had to cut a bunch of good classes. Seer, Babicka, Guqin, Bonetaker? Someone had to make room. Falconer nearly lost her footing, but a trinket drop saved her. And if I try to add any one of the 25 back in, it'll crash.

So, long winded and overdramatic way of saying yeah, apparently there is a max limit to mods. I didn't know that.
Omikami Dec 26, 2024 @ 10:44pm 
Yeah I understand that feeling, really hurt.

But some I able to make it work, yet don't know why it work.

Enter the normal dungeon(no mod dungeon) > go back to main menu > turn on class mod > enter the game > sometime it work sometime it doesn't > if it doesn't go back and verify file > restart steam > open the game again > Again some time work sometime doesn't.
Zorlond Dec 27, 2024 @ 6:54am 
It's about quantity of data, not number of mods. What you're describing is probably the domain of nuances of computer hardware that I'm not familiar with. But basically you're nudging the limit, and at times, exceeding that limit.

It may be worth looking over your mod list for any skins or trinket mods you'd be willing to part with. Especially any redundant skins that you never use. They're quite small in terms of data, but it shouldn't take much to back away from the data limit to a safe degree. One or two skins would probably be sufficient.
Omikami Dec 27, 2024 @ 7:01am 
I didn't use skin mod really, other than extra dungeon and the overhaul for Courtyard + Farmsteed. Other than that is class mods.
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Date Posted: Dec 23, 2024 @ 11:34pm
Posts: 9