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what´s positions or 1º positions of your heroes ???
random or you want that ones be first and the others in the last positions ...
how you can remove the positions of the enemys , the enemys can remove the positions of your heroes .
I believe you misunderstood what BobbyGun was requesting. They're asking to see the turn order so they know when each character will act in each combat round. That has nothing to do with what positions they are in.
I think they left a turn order display out of the game on purpose, as in it was a design decision and not something they simply overlooked. It adds another unknown variable to combat that the player has to deal with. You can see what enemies have not acted in each turn by the vertical white lines on the GUI, but you never know for sure when they are going to act. Might be a mod out there to give you that info, though.
Exactly.
Currently, it's "SPD + 1d8", so even if you have a 9 SPD Grave Robber and a 4 SPD Spider, the Spider can still go ahead of the Grave Robber if it rolls high and the Grave Robber rolls low.
Alas, while this does add unpredictability (for someone who doesn't know the hidden mechanics), you can still swing it in your favor by being faster than the +1d8. For example, if a Giant has 0 SPD and a Grave Robber has 9 SPD, she will always go ahead of the Giant no matter what, because even 0+8 doesn't beat 9, nevermind 9+1d8 -- unless GR is debuffed and lowered below the threshold to something like 6+1d8, and then rolls low (like 6+1), while a Giant rolls high 0+8).
You get the idea.
Having said that, visible turn order is present in DD2, making combat a lot more predictable. I prefer it that way, but only because tokens, broader mechanics, and other elements ensure that seeing the turn order doesn't automatically castrate the difficulty of fights. It's a huge help, no doubt about it, but there are other things to worry about, coupled with stuns being infinitely less prevalent compared to DD1.
That depends on a lot of factors, to be fair.
Sure, it's speed plus a 1d8, but let's not forget how chaotic RNG calls can be.