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Although if you get a HWM with Luminus, then you don't care.
Underrated - and anyone dismissing them early is doing themselves a huge disservice.
Rank-flexible HWM with Quick Reflexes and Stun Res, along with a completely harmless negative to lock in -- coupled with the most versatile support hero in the game (CRU) while your barracks is at its most empty, simultaneously being an anti-Undead hero at a time when you have to spam Ruins to progress -- complete with Warrior of Light for good measure.
Healing, soothing, damage, mobility, health, stun, riposte, torch raise, scouting, anti-ambush, the works, all catered for by two -- and when backed by VES/PD, they form one of the best generic catch-all teams in the game from the get-go. The only concern being Kleptomania, which you can resolve shortly after the preset tutorials.
There is nothing overrated about such a rock-solid start, and it is objectively better to keep them around. However, if you simply prefer not to, well, you can beat the game with Quad Antiquarians if you really want, so it's not like the game will noticeably punish their early demise or dismissal.
A: Use him despite the disadvantage (because he also has some advantages too).
B: Hold off on using him until you can get the Sanitarium open and remove the disadvantage.
Either way, I always just keep both of them. A Crusader and a Highwayman are both solid classes able to fit into almost any party.
Highwayman, sneaky assassin thief, is more creative but still pales in coolness with the likes of Grave Robber or Abomination.
you're right about the stats making the start of the game easier, but i wanna build the teams i like, not let the game choose the characters i play with. My favorite character is the Occultist -- red tentacles ftw
That's called an opinion. Anyone could say that of any class in the game. I'll give you a few examples.
But the Highwayman class isn't cool. Generic bandit with a blade and a pistol? Come on.
But the Vestal class isn't cool. Generic cleric with a mace? Come on.
But the Man-at-Arms isn't cool. Generic fighter with a shield? Come on.
See?
To me the Highwayman isn't a sneaky assassin-thief at all. That class hasn't got even one single sneaky ability, uses loud pistols, doesn't come across as an assassin at all. He's a bandit, a thug, a robber.
The Grave Robber is probably the closest thing to a sneaky thief in the game. Uses knives, poison darts (blight DOT), and actually has a stealth ability.
As for assassin? I would say either the Jester because of the Finale ability and/or the bounty hunter for rather... obvious reasons.
One of the best things about this game is that you can build whatever teams you want over time, can pick the classes you like to play, and as RopeDrink said you can even run around with four of the same class if you want - so go ahead, make a 4-stack of Occultists and have fun with it.
great. thx for the info
My opinion is you suck at the game.
Coolness has no bearing on the fact you are objectively better off keeping Reynauld & Dismas at the start and that they are very much underrated, not overrated -- but yes, if you merely prefer X instead of Y, then everyone is free to disband who they wish, benefits be damned.
Ironic considering his lore. Apart from a traditional appearance (which can be re-coloured or skinned if desired), Reynauld - the cold, zealous, conquering crusader with a lust for killing and thievery - is miles from being a shining knight by any stretch of the imagination -- and as for playstyle, being a whole team rolled into one slot makes him one of (if not 'the') most versatile heroes in the roster, capable of fitting into the vast majority of compositions with ease.
To me, in this game of comps and gap-covering, that makes him one of the coolest characters in the roster, but again, we all value such things very differently, and it has little bearing on what was said earlier.
https://steamcommunity.com/app/262060/discussions/0/583876246978456877/#c583876246978478142
Highwayman is a brutal thug, burglar, daylight robber (etc), not an assassin. When you round up all heroes close to the assassin archetype, he is one of the meatiest (healthiest) options, shooting Lovecraftian horrors in the face with an infinite supply of flintlocks or bleeding foes dry with a blade.
He is one of only two heroes with Riposte in the game, bleed/mark synergy, two-way mobility, flexible ranges with good damage all-round, good health, good camping skills (etc). Slap him with heroes like Reynauld (CRU) and you've got practically everything you need for success while still having two slots to spare.
Again, considering how the game works and what Reynauld and Dismas start with, you are better off keeping them with you - the only legitimate kicker being Klepto, which you can resolve shortly after the preset tutorials. The rest boils down to subjective takes about coolness, which only matter to each individual.
it's just a game buddy. i don't find crusader class cool, and that's ok.