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The key to the flesh is to aim for the forms with least protection and stock up on antivemon/bandages or carry a plague doctor with you with battle field medicine.
http://steamcommunity.com/app/262060/discussions/0/541906348048212104/
and as it stands there is only the healing from that is attackable the next form already has 40!!% of protection.
The problem, again, is the fleshs sheer power. Every single part hits harder than almost all of the other bosses on their own. And it has 4! parts. Like for comparison. if in one round I get 3 attacks on 2 people everytime with the same power as the NEcromancers strongest attack and also get bleed or blight every time....that's insane! And the spawning skeletoon does not make the cut!.
Also the flesh is weak to DoT yes, but the thing is DoT characters are fragile, the bulkiest being the Houdnmaster or the Berserker.
But especially backline DoT characters are so weak and indulging invasion just DESTROYS them.
And that is the thing. Charatcer swho can damage the flesh stand no chance against its massive power and the characters who can stand the damage, have no chance against the high protection f their is no healform or it is out of reach.
And then still. There are not many bulky characters I can'T make use of in the backline. So I always have to fear to almost surely lose a backline fighter to the butts.
This is also right didn't think about that. It stays with 2-4 devastating attacks per turn the whole fight.
I mean a Swine King attack with Marks applied on two people does between 15 and 30 dpending o n class. and the King only attacks once and applies absolutely no DoTs or Debuffs.
You just need 2 Attacks from either Headform or Buttform to outdamage the Swineking and they also apply bleed and blight. After that you can also have the spine which replaces Wilbur, and another damge sruce or a healer.
The flesh just outperforms all the other bosses by far.
and I don't want to sound salty but I want to know if this strategy wors with lvl 3 or 5 too :P
If you can't hit any squishy parts, you don't have to bother attacking into heavy protection--you can defend and heal while you wait for an opening. The Flesh does not have that much stun resistance, so stun nasty parts to reduce incoming damage while you wait. One of the attacking parts has the same 25% base stun resistance that regular monsters have, and even the tough parts only have a little resistance so you can stun them with almost 100% reliability if you equip +stun% trinkets.
A hellion has an amazing bleed and the range to hit all 4 enemy compositions, for defensive i usually use dodge on hellions because they dont seem like the tanky type... but thats just me.
Maw of life only hits 1&2 so make sure those two are some tough bastards! MAA works well because his basic attack can reach up to 3rd spot (so he should be able to whack the "healer") and he can use guard on one of the backliners when you see the Flesh have spawned the "butt", he can even guard other tough guy if bleeds and maw attacks will be too much for him.
As for the other tough guy there are many options, Leper can buff himseld with PROT to withstand maw attacks, heal himself and if "healer" spawns in 1st or 2nd spot he can deal some serious dmg to it. You can also use Helion, while she is much softer than most tanks you can equip her with Though Ring & Brawlers Gloves and put her in 1st spot, those items give her both protection and dmg, plus from 1st spot she can reach every enemy position so she can help attacking the healer whenever he spawns.
To be honest I never though about using dots when fighting the Flesh and I only lost someone the first time I fought him on patch release. Though last time I fought him at lvl 3 he almost killed one of me guys (been leveling MAA, Houndmaster, Occultist and Arbalist team back than).
So to summ this way too long post my tactic for it is to grab a team able to nuke the "healer" part asap since as you mentioned with damage it deals it's hard to win a long fight.