Darkest Dungeon®

Darkest Dungeon®

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Mütze Jul 22, 2015 @ 12:23pm
Flesh too strong?
Just fought the lvl 3 flesh and was very lucky to survive with 2 guys.

Of course the flesh wnats you to DoT it, and that is what I did, but still.
And there is one thing baout DoT that you need that you DON't have against the flesh. TIME!!!


The flesh can attack up to 4!!! Times and the attacks of 2 of its forms are crazy strong and they also DoT your guys!!

The flesh easily does mroe damage in one round than other bosses do in 3. and it still DoTs.

the little Butts often bring my backline characters from 2 thirds or more down to death door and apply a blight for the kill.

I understand that the bosses should be hard and I enjoy many of the new changes to make some bosses more difficult like the self heal of the hag or that Wilbur gets an extra turn from the start tostun someone.

But the flesh ist just insane.
Most people will say the shared healthbar it its weakness but for me this still does not outwegh all the strong points it has, and well maybe bosses are wanted t have mroe strong than weak points, but the difference for the Flesh between those is just crazy.

If I coul wish for one thing, at least Nerf the damage of the backline attack form!
Not to little.
Last edited by Mütze; Jul 22, 2015 @ 12:23pm
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Showing 1-9 of 9 comments
radfaw Jul 22, 2015 @ 12:55pm 
i see your point and its understandable. but if it wasnt hard it wouldnt be a boss.
The key to the flesh is to aim for the forms with least protection and stock up on antivemon/bandages or carry a plague doctor with you with battle field medicine.
Pothocket Jul 22, 2015 @ 1:03pm 
Shared healthbar is another strength, not a weakness. You can't focus down individual parts one at a time. The thing stays at full strength the entire fight.
Last edited by Pothocket; Jul 22, 2015 @ 1:03pm
Mütze Jul 22, 2015 @ 1:38pm 
Originally posted by Fawcksy:
i see your point and its understandable. but if it wasnt hard it wouldnt be a boss.
The key to the flesh is to aim for the forms with least protection and stock up on antivemon/bandages or carry a plague doctor with you with battle field medicine.
You are corrrect. And as I stated I know what the strategy against the flesh should be. But unlike other bosses were finding the rigth strategy can mke a huge difference. The flesh just overwhelms you with brute force.
and as it stands there is only the healing from that is attackable the next form already has 40!!% of protection.

The problem, again, is the fleshs sheer power. Every single part hits harder than almost all of the other bosses on their own. And it has 4! parts. Like for comparison. if in one round I get 3 attacks on 2 people everytime with the same power as the NEcromancers strongest attack and also get bleed or blight every time....that's insane! And the spawning skeletoon does not make the cut!.

Also the flesh is weak to DoT yes, but the thing is DoT characters are fragile, the bulkiest being the Houdnmaster or the Berserker.
But especially backline DoT characters are so weak and indulging invasion just DESTROYS them.

And that is the thing. Charatcer swho can damage the flesh stand no chance against its massive power and the characters who can stand the damage, have no chance against the high protection f their is no healform or it is out of reach.

And then still. There are not many bulky characters I can'T make use of in the backline. So I always have to fear to almost surely lose a backline fighter to the butts.

Originally posted by Pothocket:
Shared healthbar is another strength, not a weakness. You can't focus down individual parts one at a time. The thing stays at full strength the entire fight.

This is also right didn't think about that. It stays with 2-4 devastating attacks per turn the whole fight.

I mean a Swine King attack with Marks applied on two people does between 15 and 30 dpending o n class. and the King only attacks once and applies absolutely no DoTs or Debuffs.

You just need 2 Attacks from either Headform or Buttform to outdamage the Swineking and they also apply bleed and blight. After that you can also have the spine which replaces Wilbur, and another damge sruce or a healer.

The flesh just outperforms all the other bosses by far.
Last edited by Mütze; Jul 22, 2015 @ 1:40pm
WsE Jul 22, 2015 @ 1:42pm 
Bring Houndmaster. buff him with campfire buffs. Use scooby snack on fight. Make it bleed.
Mütze Jul 22, 2015 @ 1:44pm 
Originally posted by nuther:
Here is my 3 PD attack on the Flesh.

http://steamcommunity.com/app/262060/discussions/0/541906348048212104/
Seems like a good strategy, but I wouldliek to not take 3 slots of my roster for one class :P

and I don't want to sound salty but I want to know if this strategy wors with lvl 3 or 5 too :P
geepope Jul 22, 2015 @ 2:16pm 
The flesh is much nastier than most of the bosses, but most of the bosses are weak.

If you can't hit any squishy parts, you don't have to bother attacking into heavy protection--you can defend and heal while you wait for an opening. The Flesh does not have that much stun resistance, so stun nasty parts to reduce incoming damage while you wait. One of the attacking parts has the same 25% base stun resistance that regular monsters have, and even the tough parts only have a little resistance so you can stun them with almost 100% reliability if you equip +stun% trinkets.
radfaw Jul 22, 2015 @ 2:24pm 



Originally posted by Mütze:
Also the flesh is weak to DoT yes, but the thing is DoT characters are fragile, the bulkiest being the Houdnmaster or the Berserker.
But especially backline DoT characters are so weak and indulging invasion just DESTROYS them.

And that is the thing. Charatcer swho can damage the flesh stand no chance against its massive power and the characters who can stand the damage, have no chance against the high protection f their is no healform or it is out of reach.

And then still. There are not many bulky characters I can'T make use of in the backline. So I always have to fear to almost surely lose a backline fighter to the butts.
A hellion has an amazing bleed and the range to hit all 4 enemy compositions, for defensive i usually use dodge on hellions because they dont seem like the tanky type... but thats just me.
pluteus808 Jul 22, 2015 @ 2:33pm 
For backliners bring vestal and arbalists - both have moderate amount of health so they should be able to withstand few "butt" attacks AND arbalist can deal some serious dmg if you buff her up in camp prior to the fight (just shoot the heal-thing whenever it appears).

Maw of life only hits 1&2 so make sure those two are some tough bastards! MAA works well because his basic attack can reach up to 3rd spot (so he should be able to whack the "healer") and he can use guard on one of the backliners when you see the Flesh have spawned the "butt", he can even guard other tough guy if bleeds and maw attacks will be too much for him.

As for the other tough guy there are many options, Leper can buff himseld with PROT to withstand maw attacks, heal himself and if "healer" spawns in 1st or 2nd spot he can deal some serious dmg to it. You can also use Helion, while she is much softer than most tanks you can equip her with Though Ring & Brawlers Gloves and put her in 1st spot, those items give her both protection and dmg, plus from 1st spot she can reach every enemy position so she can help attacking the healer whenever he spawns.

To be honest I never though about using dots when fighting the Flesh and I only lost someone the first time I fought him on patch release. Though last time I fought him at lvl 3 he almost killed one of me guys (been leveling MAA, Houndmaster, Occultist and Arbalist team back than).

So to summ this way too long post my tactic for it is to grab a team able to nuke the "healer" part asap since as you mentioned with damage it deals it's hard to win a long fight.
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Date Posted: Jul 22, 2015 @ 12:23pm
Posts: 9