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What do the corpses do?
I started a new game to test out this new patch and now whenever I kill an enemy they leave their jiblets all over the floor and I have to attack the jiblets to reach the enemies in the back, are the corpse just meant to be an wall between the enemies and your characters or am I missing something?
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Showing 1-9 of 9 comments
kapilapis Jul 18, 2015 @ 7:10am 
Yes, they are just meant to be that. Annoying at the beginning when you have little to no options, irrelevant at the end.
Last edited by kapilapis; Jul 18, 2015 @ 7:11am
Inquisitor Thomas Jul 18, 2015 @ 7:16am 
Originally posted by Ryin:
Yes, they are just meant to be that. Annoying at the beginning when you have little to no options, irrelevant at the end.
Then why even add them? I'd understand if undead or eldritch enemy came back if you don't get rid of the corspes fast enough or if the occultist could raise dead enemies to fight on your side or if the more corpses you leave intact at the end of a battle will increase the ammount of loot you get but this just seems to slightly annoying diversion.
kapilapis Jul 18, 2015 @ 7:22am 
The corpses were put in in an attempt to make ranged skills and positioning more relevant. It's easy to see why they would think this is the case but they ended up being mostly a failure.
Inquisitor Thomas Jul 18, 2015 @ 7:27am 
Originally posted by Ryin:
The corpses were put in in an attempt to make ranged skills and positioning more relevant. It's easy to see why they would think this is the case but they ended up being mostly a failure.
I think my Idea of rewarding the player with more loot for leaving corpses intact might be a good way to incourage ranged unit, it actually rewards the player to not simply tear through the corpses with crusaders and lepers
kapilapis Jul 18, 2015 @ 7:30am 
I don't know. Keeping corpses intact is what I do in pretty much every fight because it's a lot easier to ignore them than to worry about removing them.
The idea of -a few- enemies, and only those enemies, leaving a corpse behind and reanimating after a few rounds sounds more interesting. But that needs to be sparsely used, not something a lot of enemies do.
Reaperface Jul 18, 2015 @ 7:40am 
The corpses were created to make you feel bad, remorse, the pain of killing something, make your warrior think about what he did. That blood in your hands my friends, you can't wash it.
That beautiful Swinetaur is now a pile of meat, how could you do something so horrible to a poor thing? Also, to show that even dead the swinetaur cared about his friends, he'll not allow you to massacre his dear friends in the back row, and that's is the power of friendship bro.
Just joking they're created to ♥♥♥♥ your ass. Just that.
Celerity, Executor of Impunity (Banned) Jul 18, 2015 @ 8:50am 
They enforce the Slapstickian nature of combat.
Baddamobs Jul 18, 2015 @ 10:10am 
Originally posted by Celerity:
They enforce the Slapstickian nature of combat.

Are you doing this in EVERY thread or what...?
Celerity, Executor of Impunity (Banned) Jul 18, 2015 @ 10:21am 
Slapstickian must become a thing! The utter absurdity of it excavates Lovecraft's corpse and slaps the skeleton in the face.
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Date Posted: Jul 18, 2015 @ 7:04am
Posts: 9