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Докладване на проблем с превода
As is though, I mention the mod because the game was fairly quick and not at all challenging so it was either add the missing challenge or just leave. I picked the former and extended the life of the game by a factor of 50. One of the problems, as you mention is you outscale the enemies, and that combined with them not really getting new tricks means the game steadily becomes less difficult in a way general Roguelikes don't and XCOM also doesn't - they do rather, but not on nearly the same scale.
Honestly, 25 hours is a pretty slow and leisuirely run. Pretty sure I've seen people do it in 6 - you just need offensive trinkets early so your AoEs one round everything and 40 week the game. Obviously that's a semi speed run though.
Just don't get it.
I can only watch people play games with perma-death. Maybe it's a form of sadism?
Are you Celerity from Prismata?