Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm a boss with less HP than Unclean Giants, minimal PROT and DODGE
DURRRR
Into the Pot! can be dodged, and Guarded against
DURRRR
I die so hard to the doggo and Mark teams
small edit: to account for my wording possibly sounding ♥♥♥♥♥♥♥-ish this is meant to be very lighthearted and i'll keep your tip abt marking and houndmaster (i think) in mind for any future files :') i have a skill issue
Obviously free the person in the pot or pyre first, but it's an option.
The only punishment you get for running away from fights is some stress.
For Hag, just bring a damn Hellion and make sure she doesn't get grabbed: guard her with a doggo or an old man.
Ripostes are also an option, since one of her attacks, I think it's Meat Tenderiser is an AoE.
The tactic for Hag is very straightforward: blow her up.
DD is a well-balanced game in the sense that there is a way, somehow, to prevent every death. A 100% no-death run is not only possible, but is achievable without being an obsessive like a speedrunner or something.
If you want, I can just tell you. I don't volunteer, because spoilers. IMO 100% of the game is figuring it out for yourself. Once you get it, the game is just plain boring.
1. Fanatic
2. Countess
3. Croc
4. Sleeper
5. Miller
6. Baron
7. Viscount
8. Vvulf (MAA)
9. The Thing from the Stars
10. Shambler
11. Shrieker/Guardian (Easy to Avoid/Pierce - but still nastier than non-DLC)
12. Flesh
13. Swine/Prophet
14. Pounder/Crew (Attrition)
15. Hag/Necro
16. Collector
Realistically, the only boss I go out of my way to avoid is the Fanatic -- and when it comes to bosses like the Countess, Croc and Sleeper, that is when I consider using my ShB Scales + prep a little more than usual. Everything else is a question of how hard you want to counter their gimmick -- assuming you know what it is.
We can talk all day about debuffing the Prophet, or clearing marks from the Swine, or spamming AoE/Bleeds on the Flesh, etc.
Meanwhile, the Hag is an amusing case of poor health + a gimmick which is handled best by not handling it at all. In short, to ignore the pot and blow her up - which (at most) requires projection - something people should be respecting LONG before entering Champion.
It's one of the most accessible answers, so she falls on her face at the bottom of the list. I honestly can't remember the last time she survived long enough for a potted hero to hit death's door, nevermind kill anyone, except maybe when I was completely blind to the game and/or respecting the Pot too much.
Even the Necro and Collector can coax more mechanical respect than the Hag, and they're technically easier than she is.
I think if you can bring the normal VES/JES etc. team up to nearly full strength (and throw on one or two buffs), you might as well just go ahead right then with little risk, but if they're much below that, it's worth coming back with a team specifically tailored for her.
I went in blind with a scouting party...but I couldn't figure out what the gimmick was supposed to be before I left. I just went in with whatever I felt like and it worked out. Had to look it up later.
And that's the type of comment someone else will say about pretty much any boss on the list, except maybe Fanatic. You can usually fumble your way through most of the other bosses (unless you fell out of the 'missed absolutely everything needed' tree). For example, no projection, healing or debuffs for the Prophet, so he plops rubble all over you while you're chopping at Pew's for days - and even then, you might survive.
Countess is a mixture of the previous Court bosses - annoying anti-heal of the 1st, along with heal/cure of the 2nd, just with more health and ST burst windows. Normally, that is the point where I'll sacrifice an invitation and bring in the Riposte-squad, because at that point, you don't need excess invitations anyway. Regardless of how people personally rank them, all the DLC bosses are typically more intricate and spongy compared to non-DLC, and her mechanics/longevity can drag out an unaware player (compared to many of the others).
Personally, I find the Croc infinitely worse, because the last thing I want is to waste invitations for moveskills, and the usual VES-JES-FLG-HEL isn't the best croc-squad.
Either way, compare anything mid-tier to the Hag - who can only kill heroes if the player doesn't focus her down, be it too much pot respect, not enough projection, or just low damage in general. Ironic how the Fanatic + Hag are on opposite ends of the scale (despite their very obvious similarities).