Darkest Dungeon®

Darkest Dungeon®

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BadLucky Jun 28, 2015 @ 6:26am
When do YOU camp?
Just started this game and have gotten to the point where I am thinking about the best way to make use of my heroes camp time. Is it always best to use the camp function approximately halfway through a dungeon? When do you guys use it?
Is it situational or is it even quite beneficial to use it right near the start of the quest?
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Showing 1-15 of 19 comments
Angry_Mollusk Jun 28, 2015 @ 6:34am 
Most of the time, I camp roughly in the middle of the dungeon. If I am going for a boss, I try to hold off as long as I can to have a fresh party for the boss fight. Not sure if there is any reason to camp at the start, maybe trade recovery capability for buffs?
Mike_0ne Jun 28, 2015 @ 6:40am 
I usually try and do the run without camping, and then camp right at the end to de-stress; a few times I can get it tuned to they return to the village with 0 stress :D
Right before the boss is good too, to buff and de-stress up. Only when the chars/stress is too high from poor RNG/choices would I camp before reaching the end. Really depends on how you wanna play :)
Last edited by Mike_0ne; Jun 28, 2015 @ 6:41am
Tycrus1 Jun 28, 2015 @ 6:43am 
i camp usually fast with fresh lv 3 or 5 at the start of a mission to get the camp buffs to negate missing upgrades or lowering initial stress. There are benefits for a fast camp but its really depending on your preference/situation.
Last edited by Tycrus1; Jun 28, 2015 @ 7:26am
BadLucky Jun 28, 2015 @ 7:15am 
hmmm interesting, you all have differing views on this :)
kapilapis Jun 28, 2015 @ 7:53am 
For regular missions I tend to camp as soon as the healing provided by eating 8 food is worth it.
For bosses I take more supplies than usual, do my best to scout and avoid enemies and camp right before the boss room so I can be at full HP with buffs.
TurnSpender Jun 28, 2015 @ 4:49pm 
For non-boss runs, I usually do it in the first room with the half meal for just buffs and inventory space. With decent setup, HP and stress can be managed.
talkingmute Jun 28, 2015 @ 5:05pm 
I camp as soon I as enter the dungeon, to get camp buffs and all that. If I can camp twice I try to hold onto the second log so I can camp again just before leaving to destress, although I usually throw it away to carry more treasure.
jklinders Jun 28, 2015 @ 5:09pm 
I usually go a couple of rooms in before camping. I'm able to save torches that way as I'm not really into dark runs. Just enough to tun the first torch down but not so much that massive destressing gets in the way of setting buffs.
SpiritusIgneus Jun 28, 2015 @ 5:21pm 
On medium missions, at the end to reduce stress (sometimes sooner if a party member is in danger of breaking) before returning to town, the room before the boss if it's a boss mission (for buffs), or in the middle and at the end on a long mission.
Last edited by SpiritusIgneus; Jun 28, 2015 @ 5:21pm
MatNeo27 Jun 28, 2015 @ 8:17pm 
My breakdown for camping:

First, if stess gets too high, like 2 heroes somewhere in the 60s-70s or higher. Generally I don't risk picking up an affliction, because it just makes more things difficult. Also, if I've nearly finished the dungeon, I'll just camp so that my heroes have less stress when they get home, possibly saving me both the cost and time of removing stress at the manor.

Second, if there is a boss, I would like to camp immediately before fighting the boss, because they typically cause a lot of stress and damage, and camping buffs can usually help a great deal, so if I've scouted the boss room, I'll plan to camp just one or two rooms before it.

Third, reason would be if I really needed the health boost, or felt my group was a little underpowered for the dungeon and wanted the buffs. Sometimes on Long missions I will camp very early for this reason.

Fourth, and finally, is inventory/torchlight management. If I really want to pick up some extra loot from the dungeon, I will either camp to open up a slot, or dump all my torches because camping brings the torch back to max. Obviously, this doesn't work the same when I am doing pitch black runs, or looking for the shambler alter.
Insanity Claus Jun 28, 2015 @ 8:27pm 
I try not to camp. If I need to, I will. If it's trivial, I won't. The hassle of being ambushed can turn a frivolous camp into a burden.
AckerOne Jul 2, 2015 @ 7:40am 
I camp mainly:
- before Bosses (to heal & buff-up)
- just before leaving dungons (to de-stress)

The only other time I camp is if my party has had a couple of tough encounters and everyones health is low.
Scorpiova Jul 2, 2015 @ 8:06am 
On normal runs I will camp in the second half of the dungeon. Preferrably as close to the end as possible, to not only survive but to lower stress as much as possible.

On boss runs always the room before the boss, never before.
No One Jul 2, 2015 @ 8:08am 
I camp in the first room for buffs. Since torch snuff I'm considering waiting a fight or two for extra healing on less food, but food's normally cheap.
On long missions I camp the second time when I need the inventory space. Prefer to wait till the end so I can use respite for stress healing instead of buffs, but it's for vanity rather than necessity.
To Dinner Jul 2, 2015 @ 8:12am 
I generally find using a camp near the entrance or "earlier" than you might have wanted generally better! Reason being is the buffs you get when camping.
DO NOT UNDERESTIMATE THESE BUFFS!
If you invested some money in camping skills (or just got lucky) giving your entire team stress resist early + dodge can make the dungeon twice as easy.
In my opinion dodge and stress resist early are the best stats to focus on + someone with the skill that you don't get surprised by monsters as easily or scouting skill.

Unless it's a boss then you generally want to wait a little longer, but still better early than later if you aren't sure.

PS I lost way less people generally doing camps early with stress resist than heal afterwards.
Last edited by To Dinner; Jul 2, 2015 @ 8:13am
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Date Posted: Jun 28, 2015 @ 6:26am
Posts: 19