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I generally don't find much reason to bother specializing the MaA as a dedicated tank since you can take any random MaA, use Guard twice, and have a max prot wall covering 3/4 of your team. Plus, even offensively specced MaA can negate a lot of damage with strategic use of the stun from Rampart.
Defensively specced MaA lets you get more use out of the Guard + Riposte combo, but it's slooooow and unreliable by comparison. It'll negate a lot of damage and dish a lot of it back out, but most of the time you wind up taking more damage than if you just started bashing heads to begin with.
My take: at higher levels most heroes can really use +10 ACC camp buffs, and most of them aren't as good as this one, so the damage is just gravy. Incidentally, it happens to put the MaA very close to Crusader-level damage, which is pretty damn good.
I know that concentrating on using guard means 3 of my party members have full health and minimal stress while the MAA has 25% health and 75 stress. I guess this is a good trade off and if the extra healing and dodge keep him alive longer then all the better.
It sounds like it would be nice in long battles- sure wish I had it on the Brigand 16 pounder. Bonus ACC to consistently hit the Matchman, and guard to keep your front liners from getting bled by the cutthroat. You'd get nice speed, dodge, and ACC through the battle
Pounder fight he'd be VERY useful for that, but i'd insist on using him in combat. You need every chance to kill that damn Lighterman...and all the damn bandits with it.