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First room (3 enemies + 1 Madman), corridor (2 battles, first one had 3 enemies + 1 Madman), 2nd room (empty), 2nd corridor (2 battles).
I completed the dungeon with 2 Afflicted (PD and HWM), Vestal with 90+ Stress and Crusader with 40+ Stress. But I have experience.
For a newbie trying the game for the first time, however, it could be really frustrating.
Game is harder now and I'm fine with that, I can handle it after 100+ hours.
But Madman (20 Dodge) and Collector are just a bit too much for lvl 0 heroes. They should appear on lvl 1 or 2.
There needs to be something where an enemy can only dodge so many attacks in a row without getting a Tired debuff and losing dodge points. This is needed even more now that 1 enemy left punishes you even more.
Thre madman is currently novel. I underestimated him on my first encounter as well and didn't realize how dangerous he was, and that's the point. Most of the complaints about the madman, the endless demands to nerf the patch changes (often to below the difficulty prior to the patch), and are anecdotal from the first couple of missions after either starting the game or starting the patch. I note that no one who complains about the patch is complaining about the hero buffs or the minor disadvantages to enemies it give (have you notied that the Bandit Bloodletter's Point Blank Shot reduces his speed now?) It takes time to adapt and find a strategy that works. As FreyaMaluk points out a good team (have one hero with a good accuracy) can tear down most enemies if one thinks a bit.
Wouldn't that be "unfair", "artificial" and "the game cheating"?
My only concern was about the higher difficulty for new players but Devs are tweaking the game, so it's ok.