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You could have a Irrespresible Crusader with Holy Orders and a Hero's ring for a much higher chance of virtue than affliction.
Say you found a stack of books early on. Have the Crusader burn them, and if you get Virtue, then you're probably going to steamroll the dungeon. But if he's afflicted, just flee and the only one you have to deal with in the Hamlet is him.
Might want to explore some rooms first, just to make sure a week transpires in case of a failure, could be good when you have an afflicted hero that needs to have a quirk removed before he can't be send in for stress relief... How often I get Gamblers that become Known Cheats is beyond me.
Going for virtue has other benefits. Not only does it make the hero IMMUNE to being afflicted for the rest of the dungeon, but most (maybe all?) of the virtue effects also buff other heroes, either giving them free stress heals, bonus ACC, or other benefits. Having two heroes get their virtue check becomes exponentially better, with free buffs getting thrown around like crazy.
I'm not sure but I think it's at least 4 rooms, can't confirm it sadly since I usually try to go as far as I can go, which has gotten really hard since last patch... Green Dungeons are ending in full wipes or at least one newbie dead all the time now.
Getting a negative resolve ckeck will stress out other heroes too, as will leaving a dungeon, so in fact, you'll have to heal all of their stress probably.
And how much do you really spend on provisions? Are you telling me you can't recoup that in 4 rooms?