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You can generally count on naturally fast characters winning initiative a lot but, it's much less certain for anyone else unless you build for it. Beyond that, there is no indication of turn order during combat.
1/ is it every turn ? =>the speed roll are made at the beguining of every turn so boosting speed with buff only take effect on the next turn.
2/ dynamicaly ? => the speed roll are made at every character turn, so you can effectivaly play before an ennemy, if you time well your speed buff.
any answer ?
From my own exhaustive testing using the Plague Doctor's speed and damage buff, I can say that initiative is rolled <at the start of every turn>, not the individual roll of a character. If you receive a speed buff mid-turn, your former initiative roll will still stay.
Source: many many turns of my low speed character still going last after being buffed over 6 SPD in before his turn comes (sometimes 12 SPD from 2 different buffs)
The first method applies in DD if I recall a previous thread on this topic correctly. Every hero and enemy gets a dice roll (though I don't know to what number it goes) and that number is added to their SPD stat. If you buff someone's SPD, it is added to the next roll the next round.
I suppose it's done so that there is already a determined order of turns at the beginning of a round. But as everyone says, the higher your SPD, the bigger chance that the added dice roll numbers added lets you go first.
I've recently had a battle turn where my 1 SPD Crusader went first. And I had a Highwayman with 12 SPD on the team.
Yes, plausible as currently in effect. Ideally i think d10 would be better, along, with dynamic initiative, eg. buffing speed mid-turn would push the target forward, in the initiative "queue".
Red Hook?