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One thing I would love to see is the option to look at and manage my 25 man roster on one screen with a lot of ways to organize and shuffle them around. Maybe a wee button in the top right corner that expands the "roster screen" that pops it out and lets you see all 25 characters at once. At that point you could lock in teams, manage trinkets a lot more effectively, etc.
I think there should be some indicator when a character has a disease as well.
1) Clarify how to sell items in the store and trinkets with tooltip/tutorials. Its a common thing that's asked
2) Clarify or somehow make the retreat UI element easier to understand. Right now many people seem to miss this entirely. It comes up in the tutorial but I think it's not obvious to players, or they skip over it osmehwo.
3) Turn markerrs, I dont' recall if there's a tutorial popup for that? Might be something worth making more explicit somehow.
4) I've advocated this before but the food mechanic is confusing to users (they are infact just 'traps'). I think some different flavor text would go a long way to aleviate that. Instead of "You're hungry" maybe something like "Rats have infested your backpack! You need to eat the food now or lest it spoil!" I think just changing the flavor text would make users not so confusd when they get multiple food events in succession.
Or even have different events like "Rats block your way! You can use food to distract them".
* Giving no food damages you "The rats attack you instead causing damage!".
* The middle option lets you sneak by "You are able to distract the rats with your provisions!".
* The highest food option you can say something like "You are able to avoid teh rats. You find some maggots as an alternate sustinance for now" kind of thing.
- Trinket locking (unequip all skips these)
- Small indicator on characters, with equipped trinkets
- Map and inventory on the same screen (see here)
- Customizable order of ability buttons/hotkeys (1-4)
- Screenshot hotkey
- Trinket filter by stat bonus/penalty
- Shift-click in store to buy/sell whole stack
In the dungeons, there needs to be some way to cycle through hero sheets. It's very annoying to check everyone's disarm chance, for example, with the way it is now.
It would also be much appreciated if I could search through trinkets using keywords. This game hands out lots of trinkets so it's a lot to look through 1 by 1 just to find all of them that provide a certain bonus. If I'm trying a new speed strategy I should be able to type in "speed" and it'll show me every trinket related to speed sorted with highest positive bonus first to highest negative penalty last.
F12 to take screenshots.
Also, you can customize the order of ability buttons. The order you select them is the order they appear. Might be good to explain this somewhere though. Like trinket selling, it's somewhat hidden.
By default, Q and E cycles through your party. While you have the hero sheet open, you can cycle through everyone to see their disarm chance quickly. There are also some arrow buttons in the bottom right that are hard to see. They do the same thing.
I wouldn't mind having an icon that tells me a hero is diseased. That way I don't need to scroll through all 25 heroes because I've forgotten who's diseased.
The other major complaint I've seen: trinkets can be sold and heroes refuse to do dungeons when they are +2 levels above them. You might also want to include a note that, despite their whining, heroes can still be taken into dungeons they underlevel.
Thank you, had no idea lol!
a) The Q & E buttons never work for me, therefor I have to click the arrows on an open tab to scroll through characters 100% of the time. Not sure why this is - but there you have it. (Minor)
b) As many have said, having to scroll through the entire roster to check for diseases that need cleansing (via above method) is a large timesink. Some sort of indication similar to stress affliction (such as a glowing green orb version instead of the red-affliction version) would make it easy to pick out and inspect them for treatment. (Moderate)
c) More sorting options for trinkets would be handy. After each run, I remove all and sort by quality (if going to change group) - and it can still be a bit of a time-sink to have to find those small few I want that are buried in the masses. Maybe an ability to 'hide' or 'show' specific trinkets that meet X or Y criteria would be good? (Minor)
d) When a character gets diseased via curios or combat, having it popup in the same place as other core text (top-left) can sometimes go unnoticed. Furthermore, sometimes you do notice it but the text cuts out too early so you can't see what it was, or sometimes not see it at all. Maybe a more obvious indication of anything beyond bleeds & blights? (Minor)
e) This is more of a personal quirk than an issue with the interface - but I spent a lot of time sorting my inventory when my bags are full. Maybe a sort button? Trinkets > Heirlooms > Resources > Gems > Gold (Minor)
f) During party creation pre-dungeon, there are two tabs you can scroll through. The characters you put into the group - and the entire roster on the right. This isn't a big deal - but considering both tabs are identical, if you open it the wrong way, it won't be immediately obvious which tab of characters you're scrolling through. It's easy to manually notice this after a while - but maybe a "PARTY" and "BARRACKS" tag on the tabs would make it all the more obvious? (Minor)
g) Shuffling Characters in dungeon mode. Seeing as I play with the mouse specifically, there are a LOT of times when I go to move a character (click on them & press '5', then click on the character I want them to swap position with) it will actually swap them with someone else instead. I have no explanation for why that is but it can make organizing the ranks a bit frustrating at times. Maybe mouse users could click & drag a character in a 'direction' they want to move in the rank? (Minor)
h) Would love to see weather effects in Hamlet. It's a nice touch that it already rotates between night and day - but having the occasional miserable rain storm etc. would really pump up the polish and atmosphere (Minor)
That's about the brunt of it. As it stands, the UI currently looks clean and functions pretty well as it is, so a few teeny weeny changes would go a long way in making go from good to great.
Having a little slidedown menu where you could pick the preferred positive stat(s) and a second one where you could pick which negative stat(s) you don't want would do the job quite well.
For example: I'm looking for a trinket that increases DMG, but don't want a decreased ACC.
The slidedown menu's would make that a lot easier.
Also the trap disabling range is way bigger when using the mouse instead of W.
It should be equalized for convenience's sake.