Darkest Dungeon®

Darkest Dungeon®

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feeWAIVER Oct 14, 2015 @ 10:36pm
Does it matter which hero grabs the loot?
So say your going through a dungeon and you find a stack of books.
Is it better to have the Vestal or Occultist look through the books, instead of the barbarian or highwayman?

Likewise, is a Plague Doctor more likely to cut his thumb on a weapon wrack than a Man-At-Arms?

The characters should have some impact in how they interact with objects in the world, imo.
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Showing 1-15 of 15 comments
ZiN Oct 14, 2015 @ 10:46pm 
No, but it would be a nice feature if they did. Good idea (have been suggested a few times already).
Antorius Oct 14, 2015 @ 10:48pm 
I'd think you want your most disease or stress-resistant hero grabbing the loot, wouldn't you?
Sugam Oct 14, 2015 @ 10:50pm 
its all random so meh. if I got a guy that can cure thigns in camps then I dont use him and if I got a guy that I can let go then I will use them
aardvarkpepper Oct 14, 2015 @ 11:00pm 
Originally posted by feeWAIVER:
(original post)

+1
ed Oct 14, 2015 @ 11:06pm 
Plague doctor is a woman. :P

Anyway no it doesn't matter, like the others said. I'm not sure it should either, there's such a thing as too much fiddly min-maxing IMO.
ZiN Oct 14, 2015 @ 11:38pm 
Originally posted by ed:
I'm not sure it should either, there's such a thing as too much fiddly min-maxing IMO.

Try to look at it in a different way. For example my occultist could learn an incantation, from an occult scrawling, which would summon a powerful ally, or overcome a barrier in one of the future dungeons. Or my crusader would get a free armor upgrade from an armor stand. I wouldn't mind a bonus on the success chance of grave robbers interacting with graves/coffins/sarcophagi and increasing the quality/amount of loot looted from those.

Like in a roguelike RPG.
feeWAIVER Oct 15, 2015 @ 7:45am 
Originally posted by ZiN:
Originally posted by ed:
I'm not sure it should either, there's such a thing as too much fiddly min-maxing IMO.

Try to look at it in a different way. For example my occultist could learn an incantation, from an occult scrawling, which would summon a powerful ally, or overcome a barrier in one of the future dungeons. Or my crusader would get a free armor upgrade from an armor stand. I wouldn't mind a bonus on the success chance of grave robbers interacting with graves/coffins/sarcophagi and increasing the quality/amount of loot looted from those.

Like in a roguelike RPG.

This is exactly what I'm talking about. Thank you for articulating it so well.
Sciophyte Oct 16, 2015 @ 10:52am 
It matters when you have a kleptomaniac in your party—because no one else is going to see the stuff they swipe...
GhostMessiah Oct 16, 2015 @ 11:05am 
Originally posted by Da Loodist Elf:
Huh, and all this time I got my Highwayman to disarm traps, because I thought he'd be good at those kind of interactions.
He is. When you disarm a trap you have a chance to succeed/fail based off your Trap Resistance (same part of the character sheet as stun/blight/disease resist). Highwaymen have a higher than average Trap Resist.
GhostMessiah Oct 16, 2015 @ 11:08am 
@OP Everything you described (well except for the books) happens in the game. If a character with higher Bleed Resist messes with the weapon rack he has a higher chance of resisting the bleed on a bad event. If the Plague Doctor is the one who digs up a grave then she has a better chance of resisting the blight or disease than a Hellion.

I do agree that books and other occult objects should have something about them that lets Occultists and Vestals have a higher chance to resist negative effects.
G-Man Oct 16, 2015 @ 12:57pm 
Originally posted by Le Carcajou:
It matters when you have a kleptomaniac in your party—because no one else is going to see the stuff they swipe...

Not exactly, because a Kleptomaniac doesn't let you choose. They activate the item themselves before you get the chance.
Originally posted by G-Man:
Not exactly, because a Kleptomaniac doesn't let you choose. They activate the item themselves before you get the chance.
This. I like it adds an element of risk to having a keptlomanic in your party, which is an otherwise nice flaw since it doesn't effect combat.
feeWAIVER Oct 16, 2015 @ 4:20pm 
Originally posted by GhostMessiah:
@OP Everything you described (well except for the books) happens in the game. If a character with higher Bleed Resist messes with the weapon rack he has a higher chance of resisting the bleed on a bad event. If the Plague Doctor is the one who digs up a grave then she has a better chance of resisting the blight or disease than a Hellion.

I do agree that books and other occult objects should have something about them that lets Occultists and Vestals have a higher chance to resist negative effects.


That's awesome to hear.
Thanks,
RopeDrink Oct 16, 2015 @ 5:14pm 
I'd think you want your most disease or stress-resistant hero grabbing the loot, wouldn't you?

Not true. Once you learn what curios do what - and how item-ineractions alter their effects, you sometimes want the most stressed taking them in order for a chance to reduce that stress. A good example is traps, as disarming them gives 8 stress relief, so you'd ideally want the most stressed person (who is most capable of disarming) to do it. Same can apply to burning scrolls, as this can remove a negative quirk. Doing this with someone who has no afflictions whatsoever is a total waste. The risk is that certain mentalities will automatically activate these curios and nuke your chance of performing what you want. Kleptomania is by far the absolute worst as they'll loot nearly everything in sight and keep the contents (if any).

In short, it's not all black and white. You can be selective with a LOT of curios (stressed or not). Adding class specific interactions would be nice, though it's no different than it currently is (quirks making X do it, when you'd ideally want Y to do it). It'd add more 'choice', and more frustration when Joe Soap decides to hog the curio when you really wanted Joe Bloggs to do it because you would have gotten a nice buff - and instead, because they don't activate it properly, you get bled/diseased/blighted/debuffed because of it.
ed Oct 16, 2015 @ 6:21pm 
Semi-related, but since we're talking about curios and quirks I wanted to note that the disease "tapeworm" functions as a stealth form of "I'm touching that curio" quirk AND kleptomaniac (they will take everything in a stash that includes food) in addition to just eating more food.
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Date Posted: Oct 14, 2015 @ 10:36pm
Posts: 15