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+1
Anyway no it doesn't matter, like the others said. I'm not sure it should either, there's such a thing as too much fiddly min-maxing IMO.
Try to look at it in a different way. For example my occultist could learn an incantation, from an occult scrawling, which would summon a powerful ally, or overcome a barrier in one of the future dungeons. Or my crusader would get a free armor upgrade from an armor stand. I wouldn't mind a bonus on the success chance of grave robbers interacting with graves/coffins/sarcophagi and increasing the quality/amount of loot looted from those.
Like in a roguelike RPG.
This is exactly what I'm talking about. Thank you for articulating it so well.
I do agree that books and other occult objects should have something about them that lets Occultists and Vestals have a higher chance to resist negative effects.
Not exactly, because a Kleptomaniac doesn't let you choose. They activate the item themselves before you get the chance.
That's awesome to hear.
Thanks,
Not true. Once you learn what curios do what - and how item-ineractions alter their effects, you sometimes want the most stressed taking them in order for a chance to reduce that stress. A good example is traps, as disarming them gives 8 stress relief, so you'd ideally want the most stressed person (who is most capable of disarming) to do it. Same can apply to burning scrolls, as this can remove a negative quirk. Doing this with someone who has no afflictions whatsoever is a total waste. The risk is that certain mentalities will automatically activate these curios and nuke your chance of performing what you want. Kleptomania is by far the absolute worst as they'll loot nearly everything in sight and keep the contents (if any).
In short, it's not all black and white. You can be selective with a LOT of curios (stressed or not). Adding class specific interactions would be nice, though it's no different than it currently is (quirks making X do it, when you'd ideally want Y to do it). It'd add more 'choice', and more frustration when Joe Soap decides to hog the curio when you really wanted Joe Bloggs to do it because you would have gotten a nice buff - and instead, because they don't activate it properly, you get bled/diseased/blighted/debuffed because of it.