Darkest Dungeon®

Darkest Dungeon®

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Hero upgrade visuals.
Are weapon and armour upgrades going to affect hero apperance in the final build? i know that the icons change but the heroes themselves remain the same.
Its not a gamebraker but it would be a nice addition if its not already planned.
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Showing 1-13 of 13 comments
h0b0king Oct 3, 2015 @ 4:23pm 
I don't think so - I've heard that the amount of art assets required to do that would be prohibitively huge.
ed Oct 3, 2015 @ 6:06pm 
Originally posted by h0b0king:
I don't think so - I've heard that the amount of art assets required to do that would be prohibitively huge.

This. Also I kinda like that there's an "iconic" look for each class. I don't really want to see them all redone (especially considering how flashy end-game outfits tend to look in games) with new gear I might not like the look of yet will be stuck with forever.
Last edited by ed; Oct 3, 2015 @ 6:07pm
Vanagandr Oct 3, 2015 @ 7:27pm 
Tidier clothing and weapons without gigantic chips and nicks would be nice.
Sovereign246 Oct 4, 2015 @ 1:44am 
Originally posted by ed:
Originally posted by h0b0king:
I don't think so - I've heard that the amount of art assets required to do that would be prohibitively huge.

This. Also I kinda like that there's an "iconic" look for each class. I don't really want to see them all redone (especially considering how flashy end-game outfits tend to look in games) with new gear I might not like the look of yet will be stuck with forever.
i agree and i'm not looking for massive visual change. just somthing to reflect that the armour and weapons are upgraded

Originally posted by Areetsa:
Tidier clothing and weapons without gigantic chips and nicks would be nice.
this right here would be fine.
SIT_ROM.exe Oct 4, 2015 @ 2:43am 
Originally posted by predator246:
Originally posted by ed:

This. Also I kinda like that there's an "iconic" look for each class. I don't really want to see them all redone (especially considering how flashy end-game outfits tend to look in games) with new gear I might not like the look of yet will be stuck with forever.
i agree and i'm not looking for massive visual change. just somthing to reflect that the armour and weapons are upgraded

Originally posted by Areetsa:
Tidier clothing and weapons without gigantic chips and nicks would be nice.
this right here would be fine.

Mhm...

I can get behind this...
Phartonium Feb 29, 2016 @ 3:07am 
Originally posted by Areetsa:
Tidier clothing and weapons without gigantic chips and nicks would be nice.
There is a user called monsoontide who made numerous artworks of what upgrading the heroes (and bosses) visuals could look like, it's nicely done, showing the progression of the hero without adding flashy-looking outfits.

But...
Originally posted by h0b0king:
I don't think so - I've heard that the amount of art assets required to do that would be prohibitively huge.

Quite sad though, it could add a lot to the game in my opinion... Eh, maybe one day. Have the devs ever talked about this on the forum?
Arghaab Feb 29, 2016 @ 3:33am 
Originally posted by ed:
Originally posted by h0b0king:
I don't think so - I've heard that the amount of art assets required to do that would be prohibitively huge.

This. Also I kinda like that there's an "iconic" look for each class. I don't really want to see them all redone (especially considering how flashy end-game outfits tend to look in games) with new gear I might not like the look of yet will be stuck with forever.
I can't get behind this idea. If you don't like it, you could disable it easily. While people who might like it can't enable it for the moment, so it would be strictly better.
Burusagi Feb 29, 2016 @ 3:54am 
It would make your higher level heroes look more impressive than your lower level scum.

So yes, hell yes!
Lu Feb 29, 2016 @ 5:13am 
After watching some of the art streams for the Antiquarian class, I can understand why this idea might be off the table. There would be so much work involved.

That said, I think it's something that could benefit the game a lot. Seeing heroes fully upgraded could make players become more attached to them and thus increase the impact of death. Right now death is just a stat reset. Everything else that makes a level 6 character feel unique (their name and outfit colour) can immediately be applied to level 0 replacement if they die.
Last edited by Lu; Feb 29, 2016 @ 5:20am
I promise in a year or so that'll be a mod on the nexus
Scorpiova Feb 29, 2016 @ 11:59am 
The only way I can see this working is through character skins.

Someone could create an alternate skin for each upgrade level, and the player could manually change to that skin after they complete each upgrade.

There is currently no script in game to make it auto-change. So a modder with scripting skills could pair up with an aritst to make an extensive mod for it.

But as said earlier it would be an extensive, time-consuming process, as there is at least 10+ anim assets for each class. So assuming there are 4 upgrades (can't remember now) that is a total of 40+ art assets per class.

As an artist myself, I doubt I would take on such a large project unless I either a) had tons of free time, or b) got paid to do so.
Fireman Feb 29, 2016 @ 12:09pm 
Originally posted by scorpiovaeden:
Someone could create an alternate skin for each upgrade level, and the player could manually change to that skin after they complete each upgrade.

This could be do-able w:o forcing people to change skin automatically
Phartonium Feb 29, 2016 @ 4:08pm 
Originally posted by scorpiovaeden:
But as said earlier it would be an extensive, time-consuming process, as there is at least 10+ anim assets for each class. So assuming there are 4 upgrades (can't remember now) that is a total of 40+ art assets per class.

It depends on how much the skin change over the upgrades. It has to stay discreet, so just making the most "low-tier-looking" parts of the skin (holes in clothes, rust on weapons...) disappear could be enough (or at least a nice first step), without asking too much time, no? (I may be wrong, I'm no game dev or artist)

Originally posted by Areetsa:
Tidier clothing and weapons without gigantic chips and nicks would be nice.
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Date Posted: Oct 3, 2015 @ 3:53pm
Posts: 13