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You´re right and I´ve already came to the same conclusion like you.
I dont mind the hard hitting stuff of those pelagic but the bleed tick is too high for an apprentice dungeon, paired with the fact that pelagic have a high speed and almost attack first.
Tbh I like the Cove and how monsters synergize. This synergize should be tweaked for all the others dungeons too.
I'd think adjusting their damage downward to 4-8 or 4-7, maybe bleed 2 bleed for 3 rounds, for Seawead Slash would be fair. Maybe a 1 point (mix and max damage) downward adjustment for Spearfishing, too.
They also tend to pose a problem when paired with the Guardian (Pelagic Guardian? forgetting the name at the moment). I had a fight go 14 rounds (green dungeon, level 1 party members) with 1 character dead, 2 each at Death's Door while bleeding due to the combo of Guardian and Grouper left to fight. The fight was against 4 monsters, 2 Groupers, 1 Guardian, 1 jellyfish, with the Guardian defending the Grouper, the Guardian having a Prot buff, and the Grouper just hammering my characters. My party had only been in 1 fight up to this point and was pretty much in good shape.
Anyway, stun did work pretty well in a few other fights against them. You pretty much need to neutralize them right away, though.
The Guardian is a pain, too, due to their high Prot and decent damage (generally 5-8 on a hit, plus bleed, too, with their Octocestus attack), but they don't seem OP.
For me, the Cove seems to go one of 2 ways for green runs, I either steamroll enemies by neutralizing the most annoying ones immediately or I fail to do so and sustain a lot more damage than in other dungeons.
Well spoken!
I´ve to add that Guardians have a procc 2bleed/tick with their melee attack - green dungeon.
I´ve met a group of 4 Pelagic Groupers in the green dungeon as a 1st encounter.
Those 4 groupers attacked first before i could even act. My crusader was instantly crushed down to death door and has a 12hp/round bleed debuff. RNJesus favored me and my crusader survived the battle but during the always one step away from death with a bleed tick since the frist round.
This is too much!
Spearfishing is also much weaker than slash so sticking them in the back ranks, stunning and debuffing them is also viable (really only when they are teamed with other fish and have a risk of being buffed and guarded). Kill them fast as heck and bring a fair number of bandages to the cove if all I can figure.
It's interesting how the cove is the place where my top priority enemy to kill is a damage dealer. I like the change, but do have some grouper hate.
What does this mean? it means that a plague doctor is almost an auto include in the cove. Give her both of her blight skills, the one that allows her to double stun the back two ranks, and battlefield medicine (for bleeding removal).
It really helps. For the rest of your party you can use whatever you want. You'll probably want a healer and one or two frontliners too. Just make sure to take a plague doctor to the cove with the appropriate skill set up. Stuns, blights, (the rotten fishmen really go moldy after they get hit with a few of her blight attacks).