Darkest Dungeon®

Darkest Dungeon®

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Strem Oct 2, 2015 @ 12:58pm
is speed necessary?
theres a few trinkets i want to use but the have -speed
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Showing 1-13 of 13 comments
algothi Oct 2, 2015 @ 1:13pm 
Speed is very important. High speed increases the chance to go first in a round, which means you have the opportunity to kill or otherwise neutralize enemies before they act. Low or negative speed does, quite obviously, the opposite.
Daemonjax Oct 2, 2015 @ 6:59pm 
I put -speed trinkets on guys that are already very slow, like the arbalest.
Magniff Oct 2, 2015 @ 8:11pm 
Whether the speed stat. is important or not depends on the dungeon level.
Lvl 1 dungeon: Speed doesn't matter!
Lvl 3 dungeon: Speed starts being relevant.
Lvl 5 dungeon: A high speed stat. is almost essential
Blockhead Oct 2, 2015 @ 9:01pm 
Originally posted by Daemonjax:
I put -speed trinkets on guys that are already very slow, like the arbalest.

Be careful with that, since you can get negative speed in the current build. You may find enemies going twice before a character acts if their speed is incredibly low.
Vanagandr Oct 2, 2015 @ 9:19pm 
Speed is Love, speed is Life.

Try a party of Vestals and Crusaders, and then try a bunch of Highwaymen and Grave Robbers.

Night and day.
Baywatch Oct 2, 2015 @ 10:42pm 
The Cove should really hammer home how important the speed stat can be. You're going to need a very reliable healer (a Vestal with +heal skill trinkets is your only real option) if you're using it as a dump stat because you're going to be taking a lot of damage.

Having at least one fast character per team with a stun or high damage can save you a lot of trouble.
CloudSeeker Oct 2, 2015 @ 10:49pm 
Speed and dodge are very important stats.
wusch Oct 2, 2015 @ 11:44pm 
And in the Cove you can really use a plague doctor with her heal skill aginst that 8 damage per round heal.
Sanglaine Oct 3, 2015 @ 1:17am 
I don't even pay any mind to the speed stat. Speed is probably the least essential stat in the game since it's not like final fantasy tactics where you can actually get multiple turns for having high AT. Speed is only useful if you're worried about not getting to heal someone in time, but it can also be just as much of a detriment if someone has high speed and they go before the healer can heal them and die to bleed.

I think speed needs some kinda rework honestly.
Last edited by Sanglaine; Oct 3, 2015 @ 1:17am
wusch Oct 3, 2015 @ 1:33am 
i think speed is important, as beeing on turn before your enemies are can be vital for the survival of your heroes or for their sanity.
LvL0 Oct 3, 2015 @ 5:48am 
yeah! speed is important but,What is the order ? who is the first to attack? for instance on ff VII had a rod,here,how do you know the order?
Baywatch Oct 3, 2015 @ 6:52am 
Originally posted by LeVeL 0:
yeah! speed is important but,What is the order ? who is the first to attack? for instance on ff VII had a rod,here,how do you know the order?

You don't know the order. You can expect characters with a high speed stat to go first and characters with a low speed stat to go last but, nothing is guaranteed.

It's been that way so long now that there isn't any doubt that they want turn order to be chaotic and somewhat unpredictable so, I wouldn't expect that to change.
Last edited by Baywatch; Oct 3, 2015 @ 6:53am
Daemonjax Oct 3, 2015 @ 7:38am 
Originally posted by Blockhead:
Originally posted by Daemonjax:
I put -speed trinkets on guys that are already very slow, like the arbalest.

Be careful with that, since you can get negative speed in the current build. You may find enemies going twice before a character acts if their speed is incredibly low.

There's no practical difference when you plan on that party member going last every round anyways. If I need everyone to be fast, I just wouldn't bring the arbalest. But, yeah, I prefer giving her damage buffs, and they usually come with a malus to dodge. But when it comes time to think about who gets a trinket with -speed, I defintely don't want to put it on my high speed characters because I want them to go first.

There's exceptions, of course, and that's when things get interesting.
Last edited by Daemonjax; Oct 3, 2015 @ 7:48am
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Date Posted: Oct 2, 2015 @ 12:58pm
Posts: 13