Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other than that, I don't think there's any benefit. That's something that should be addressed. There should be something special for resolve level 6 (and maybe instead of giving it automatically you have to do something special to get resolve level 6)
I understand there are game balance issues - you don't want players to be completing Champion dungeons with ease. Having another entire tier of skill, weapon and armor upgrades would probably unbalance things. But in terms of game psychology, I think this is a bit of a failure. Right now level 5 feels like 'max', with level 6 being sort of a strange addendum.
3 years and 3 DLCs later, and level 6 is still the same as it was in beta, is it not?
LOL
I suppose some modder out there could actually add something to level 6, but oddly I haven't noticed anything.
Level 6 raises stress resistance and is basically a beadge that says "this hero survived a champion mission"
If you take a level 5 into the darkest dungeon, they will take 25 stress for entering.