Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I would say that Highwaymen are also better in position 2 than 3 if you have them in position 1 before a fight then let them Point Blank Shot into position 2. With the right trinket buffs, that move can instakill the frontline enemy almost every time.
Hellion
Houndmaster
[Effective]
Crusader
Arbalest
Bounty Hunter
Vestal
Occultist
Man-at-Arms
[Somewhat Underpowered]
Highwayman
Grave Robber
Leper
[Underpowered]
Jester
Plague Doctor
Hellion: Best damage dealer = best class. She could probably use a nerf, but I'm not sure of the best way to do that.
Houndmaster: That PROT debuff mark is insane. Tone that down. Mark + dog treat at the same time is pretty mean to bosses as well, especially since this guy inevitably gets paired up with other target marking classes.
Jester: The bleed attacks are weak and need a lift.
Plague Doctor: Her blight attacks blow. Blinding Gas and Battlefield Medicine are nice, but neither is useful every turn.
Leper- adjusting his self buff skills so that they work in any position would give that character at least marginal utility when he is pushed out of position 1 or 2- i.e. he can at least recover from and "tank" attacks from the back. Other poster's ideas regarding a repositioning effect from one of his skills sound good too. As it stands, he is rather risky to use in a few dungeons- an unlucky Treebranch Smack or Tidal Slam can render him useless for a time.
Arbalist- allowing her bandage skill to staunch bleeding seems to make sense and would provide additional synergy with the Occultist (who has the potential to cause bleed with his healing skills) .
Houndmaster- allowing the Cry Havoc skill to work in the front line would give it more flexibility and desirability as a stress relief tool. While it is not bad at present, it suffers from unpredictability and its rank 3 or 4 limitation. Having it work in all positions would also make sense based on its in-game representation. A hound's baying would be audible to all, no matter where in the line it is. Having it work only 66% of the time can remain a limitation to balance its flexibility.
For that matter, allowing the Jester to play any tune in any position would make his role more flexible and less position-specific- e.g. being able to stress heal even if he leaps to the front. It seems kind of arbitrary that certain songs work only from the rear, given that they would be heard along the entire line-up no matter where the Jester is. This change would make him better as a support. His low damage output and fragility could remain to balance his increased versaility.
Highwayman- how the mighty have fallen! As he now stands, he is underwhelming, as anything he can do is done better by someone else. His previous "niche", as a versatile damage dealer, has disappeared. From the back row, an Arbalist's sniper shot, buffed by Restring Crossbow, the appropriate trinkets, and a mark consistently outperforms a HWM's pistol shot that has been buffed by Clean Guns and Gunslinger's Buckle. So does a Houndmaster's Hound Rush, backed by the damage increasing class trinket and a mark. Even a Grave Robber's Lunge attack does more damage, in general, than the HWM's melee and ranged attacks. Man at Arms does comparable damage but has more useful skills that empower the party. Bounty Hunter hits harder when supported by marks and stuns from companions.
The only classes that do less damage, in general, than the HWM are the Vestal, Occultist, Plague Doctor, and Jester and all of those have special skills that compensate in some way. Grave Robber is comparable if she doesn't use Lunge.
HWM's bleed attacks are inferior to those of the Hellion. While his Point Blank shot remains powerful, it suffers from lack of flexibility and needs another hero to push him back to the front to make it his mainstay attack.
Removing or significantly reducing the damage penalty to Pistol Shot and reducing the damage penalty to Graplshot blast (maybe to 30%) could bring him back on par with the other heroes.
Crusader comes pretty close to her damage and he has far more utility.
If ANYTHING about her could use a nerf it's her If It Bleeds ability. That thing is bonkers.
Other than that she actually has several weak abilities.
You haven't actually done the math, have you? The Jester bleeds are actually his only strong abilities. Harvest being very strong, dealing over 200% effective damage.
You're right about the Plague Doctor however. Her stuff is weaksauce.
B: Vestal, Hound Master, Arbalest, Crusader
C: Highwayman, Grave robber, Hellion, Bounty hunter, Plague doctor (Very underrated, i see many people discredit her, which is nuts when thinking of perma backline stun due to double trinkets)
D: Occultist,
E: Leper, Jester
This tier list is based around what they can do when brought together, and having their trinkets (MAA with debuff and stun trinket, vestal full heal trinket, arbalest bandana etc)
Fx lineups like Arba,Vestal,Hound,MAA is almost unstoppable in every dungeon and boss besides cannon.
I wish jester were more viable, but right now other classes like arba and maa can debuff 4 times as well, have better trinket options and do their job more safely.
Obviously they're not going to be very viable in the Ruins (though I could still probably scrape through if the RNG isn't horrible). The Cannon boss in the Weald would also pose a problem, but aside from that, they can massacre everything in their path with minimal risk.
Tier II : Man at Arms, Highwayman, Vestal, PD
Tier III : Arbalest,Bounty Hounter, Leper, Jester
Tier IV : Houndmaster
Off topic, can we get hero corpses? Please?
I use all the heroes where i can. But heroes like the MaA hellion and vestal are definatly ahead of the others.
Vestal is god tier imo every time i run without her the risks of loseing rise by a lot. This is partictualry true when running medium or long dungeons. If i get lucky i can do a short run without one but i havent even attmpted a boss or longer runs without one. Shes not OP there just arent any other effective healers in the game.
Below her based on personal experiance, the hellion and MaA are very strong and i think could benefit any line up.
Grave robber, Highwaymen, Hound master, Plauge doctor, Bounty hunter, Crusader and Arbelest are imo balanced charecters and dont really need adjusting as they are fine when put in the correct comps.
Occultist is balanced but useing him as a healer is futile too much of a risk that he'll give you a 0 heal at the wrong time and is complety outclassed by the vestal. I would like to see more dedicated healers and i'm holding out a small hope that the merchant will have some effective heals in her kit.
Charecters that are outclassed by other heros and are Leper and jester, the crusader is just better than the leper imo, if the leper gets smacked back he is useless the crusader can use holy lance, even if he doesnt his low Acc means he is more likely to miss when its critical that he doesnot. The jester is outclassed by the houndmaster imo full group bleed and his standerd bleed attack does enough damage that it can kill outright especially if against beasts or if he has trinkets. His mark lowering proc is also very useful.
I think however as with any game where there are differant classes, differant things work for differant people, in c0nvos post he ranks the houndmaster rank 4 and i could not disagree more. many say the GR is underpowerd yet she is one of my favorite classes and works well for me. I dont like the jester John swears by him.
With this in mind i think that unless there is a class that is either so underpowed they dont see use by anyone or so overpowerd that its all anyone uses that balanceing needs to be appraoched with small and careful tweaks rather than large buffs or nerfs.
Yeah, 210% stun chance against 2 enemies is bonkers, but that's literally her only strong ability. All the others are in need of buffs.
Are you seriously suggesting that I can't form an opinion about the viability of a class from extensive experience using them, or are you just having difficulty reading?
But could you please reign in your clear bias toward Jesters? You may have actually done dozens of dungeons in a row without ever losing one or having to treat one for stress, but for that to be possible you'd have to need close to perfect quirks and trinkets on all 4 Jesters. And any other set of classes with a stress heal can do it too.
Bias is unhelpful for discussion.