Darkest Dungeon®

Darkest Dungeon®

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Sanglaine Oct 8, 2015 @ 9:46am
If religious
What exactly does this mean? I thought it meant it had x effect when someone was god fearing, but it doesn't seem to do any additional heal/stress relief so to say when I used chant on someone who was god fearing. Am I missing something? Is it only certain classes like crusader/vestel?
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Showing 1-14 of 14 comments
Arcangelo Oct 8, 2015 @ 9:49am 
I thought it had effect on God Fearing heroes... Seems like it works only on Vestals and Crusaders, then.
Eldritchness Oct 8, 2015 @ 9:57am 
Yeah, it only affects Crusaders and Vestals because of their holy background/personality; the God Fearing quirk has nothing to do with it. It's a pretty useless camp skill unless you bring only Crusaders and Vestals and, still, it's not that great in my opinion.
Sanglaine Oct 8, 2015 @ 10:47am 
Well that explains it. Oh well.
algothi Oct 8, 2015 @ 11:06am 
There are some camping abilities that only affect Religious heroes. Id would be neat if there were opposite ones, I doubt a Vestal or Crusader would be pleased to receive dark blessings from an Occultist.
mcnostril Oct 8, 2015 @ 11:12am 
I'm surprised it's not affected by quirks like God Fearing or something like Witness so you'd have some extra consideration for using the skill.
Last edited by mcnostril; Oct 8, 2015 @ 11:12am
Istvan Oct 8, 2015 @ 1:37pm 
Lepers are also religious. Supposedly there's a list of always religious classes, never religious classes, and quirk dependent religious classes (this last of which would be affected by things like God Fearing), but I haven't observed this in practice.
Eldritchness Oct 8, 2015 @ 1:44pm 
Oh, Lepers too? Nice, didn't know about that.
Star Paladin Oct 8, 2015 @ 2:04pm 
If a character is religous, that character will not give characters that are not religous a licence to group together in a dungeon party together. This is especially true in dungeons located in Kentucky.
orren.saltzman Feb 15, 2016 @ 9:40am 
I was camping with a vestal and a houndmaster. The houndmaster had the god fearing quirk locked in. I used the vestal's chant skill on the houndmaster and only got the non-religious effects. I checked through both character's other quirks and didn't see anything that looked like it could effect religious-ness. Is this a bug?
dnrob7 Feb 15, 2016 @ 9:45am 
Originally posted by orren.saltzman:
I was camping with a vestal and a houndmaster. The houndmaster had the god fearing quirk locked in. I used the vestal's chant skill on the houndmaster and only got the non-religious effects. I checked through both character's other quirks and didn't see anything that looked like it could effect religious-ness. Is this a bug?
It's not a bug per say, just something they didn't think through. I have a feeling it will be fixed one way or the other soon enough though.
Arcangelo Feb 15, 2016 @ 9:45am 
Originally posted by orren.saltzman:
I was camping with a vestal and a houndmaster. The houndmaster had the god fearing quirk locked in. I used the vestal's chant skill on the houndmaster and only got the non-religious effects. I checked through both character's other quirks and didn't see anything that looked like it could effect religious-ness. Is this a bug?

No, at the moment quirks don't affect the "Religious Feature".
Only Crusaders, Lepers and Vestals are Religious and benefit from "Religious" Camping Skills.
Last edited by Arcangelo; Feb 15, 2016 @ 9:46am
Madmax Feb 15, 2016 @ 9:46am 
Religious characters are the Vestal, Leper, and Crusader. Thus, only these three heroes get the 'religious' bonus (and only these three heroes refuse to run with Abominations). Quirks have nothing to do with it.
Sanglaine Feb 15, 2016 @ 3:53pm 
Yeah they ditched the idea of retroactivity on 'if religious' and just made it affect those three chars, but never changed the text to be clearer. So like Madmax and arcangelo say, only Leper, Crusader and Vestal get any benefit.
Arcangelo Feb 16, 2016 @ 1:20am 
They should put a simple "Religious" tooltip near Vestal, Leper and Crusader portraits, for those who are new to the game.

Also, many players suggested that Quirks should affect the "Religious" feature.
In addition, I think that Religious characters should benefit more from the Church while Non-Religious ones should benefit more from the Tavern, just to balance the two buildings.
As it is now, using the Tavern is riskier.
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Date Posted: Oct 8, 2015 @ 9:46am
Posts: 14