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No, at the moment quirks don't affect the "Religious Feature".
Only Crusaders, Lepers and Vestals are Religious and benefit from "Religious" Camping Skills.
Also, many players suggested that Quirks should affect the "Religious" feature.
In addition, I think that Religious characters should benefit more from the Church while Non-Religious ones should benefit more from the Tavern, just to balance the two buildings.
As it is now, using the Tavern is riskier.