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I agree it's a different kind of difficulty than the Dark Souls games. It's different than X-Com (original), too. It's more reliant on RNG than X-Com (original) -- I just finished an Iron Man Genius playthrough so I say that with confidence.
It's like the grind of Diablo 2 combined with the disposable heroes of X-Com (original) with... not sure... maybe... the tactics of the early NES Final Fantasy games?
"Don't do it or tweak it" is not an answer... Is there a way to kill these bosses, have I only had bad luck every time I tried or should I just go f**k myself because you either love to die without ANY chance or winning or you don't play? The orange quests are doable, still a big spike since green ones (in the cove it's even more spiky), but doable.
Just focus fire on the fleshy part of the body that does the healing, ideally with bleed attacks. Stunning the head is also a good idea as this inflicts the most damage to your party.
The cannon is even easier once you know to bring at least two heroes that can hit the back row. Just keep killing the guy who lights the fuse first and the cannon will never fire. Bringing a Man-At-Arms is also a great idea as you can use his riposte to take care of the other bandits without actually wasting turns on them every round. Once that's set and you've killed the the fuse lighter, the rest of your heroes are free to grind the cannon down.
You can't finish the game, it's not done yet. ;)
The bosses don't lock you out of content, that's why I say they're skippable.
If you like hard boss battles, then keep at it. They are beatable.
Without a choosable difficulty level, at least some people will find the game too hard or too easy. The devs will do their best to balance stuff, of course, but balance will be in flux until maybe 6 months after release.
For the cannon I only tried once, missed the guy with the fuse, got BOOMed at first time, got the hell out of there... Man-at-Arms wasn't targeted... So, maybe just unlucky, but still I think in a well done game you should be able to recover, at least slightly... BOOM brought everyone at death's door, one got killed by bleeding, three survived to fight another day...
Oh I forgot to say, I tried to stun the hardhitting head, missed it, twice... :'(
@Daemonjax I know I know, it just sucks a lot to leave them be :-P I meant to go as far as I could and start again when the game would be full released!
Having high HP/Protection characters in the front 2 ranks is a must, since Maws of Life deals massive damage and bleed. Unless you have absolute faith in your hero's ability to dodge. Bleed resist charms are also incredibly useful for the frontliners.
An Occultist with upgraded Wyrd Healing is useful, as well as his use of Debuffs for this fight (if you go first) or Abyssal Artillery which hits the two back organs, coupled with a Plague Doctor for healing Blight/Bleed and using Stun Grenades/Plague Grenades, as the boss is still vulnerable to Stun/Blight (which is interesting, as it's a Warrens boss, you'd think it'd be resistance to Blight).
A Crusader and Leper (or two of each) work extremely well as front liners, as both have decent multi-target damage attacks, the Leper has good resistances (and can self heal for more) and can give himself protection and the Crusader's Holy Lance/Battle Heal are also useful skills, as HL allows him to target backline organs (when coupled with a second Crusader this becomes extremely useful) and Battle Heal helps keep heroes off of Death's Door. Stunning Blow, since the boss is vulnerable to stunning, is also a valid choice.
As for the Cannon, I'd say it's the easiest boss - as long as you kill/stun the Matchman that spawns each round (and this is easy to do, as he always goes last and doesn't have anything special protecting him) it's just a case of damaging the Cannon when you can and picking off the other enemies when they spawn. Bleeding/Blighting the Cannon's reinforcements is super useful, as the Cannon never spawns 2 of the same enemy and you can focus on the Cannon whilst the reinforcements take damage over time.
The Swine is also fairly easy. Never, ever kill Wilbur first - killing Wilbur first sends the main boss into a frenzy that will make the entire fight so much harder. Since Wilbur goes twice at orange level, there's no point stunning him. You can, however, stun the Swine, as he only goes once. Having 2 Arbalests with Rallying Flares is also incredibly useful for this fight, as the Flares remove Marks (and therefore reduce the chunk of damage coming your way from the Swine).
When the game feels impossible or unfair, it usually means the player is missing something.
- Bring Plague Doctor, Houndmaster, Hellion and a hero of your choice (I suggest the Occultist, he can heal and hit 2 targets at once with Abyssal Artillery)
- Upgrade all your heroes gear and skills.
- Go kill the Flesh. Use your Plague Doctor to Blight the 2 backrows and keep stacking Blight. Use your dog to hit all the 4 targets (don't forget the cookie) every turn. Use Hellion to attack the frontline with If it Bleeds and hit the heart if you have the chance, it's a soft spot. Use Occultist to heal or do damage to the backlines.
Flesh won't be able to regenerate all the Blight/Bleed damage.
Very true. I wish people would stop making "help" topics that basically boil down to "show me how to be lucky in this luck based game of pure luck"
In general, bosses are in the room farthest from the starting point of the dungeon. If you go straight for that room, and don't take any detours, you can camp in the room before the boss to top off your health and give yourself some powerful buffs with the right classes.
Second: yes i knew I had to use AoE DoT attacks, I'm not that dumb :-P My main problem was: if I put, let's say, hound and plague in the backline, I have no healer... Or do you think I should put hound in 2nd spot? Because someone said "two tanks high HP/PROT in the 1st and 2nd"... What if I try like, in order from the back, plague-occultist-hound-tank (hellion)? Problem is the big head can hit my 2nd character and there is also a part with a worm-thing or something that hit the backline... For high damage (13 or so)... Anyway I'll try with those four and a hound in 2nd spot!
Third: @Pothocket Maybe I was missing something (didn't think about stunning the big bad head, was too concentrated on AoE DoT), maybe I was A LOT unlucky as I said if you read the message, and maybe you could have just helped like the others or shut up, don't you think? I played a lot of difficult games, and I am 26 yo so many today "hardcore gamers" were drinking milk from their mothers' breasts while I was playing hard games. I was asking for help AND complaining about the game being unfair because honestly anyone can see it is at least at some degree; I think it is supposed to be that way, but still, it could improve, and since it is Early Access, which we paid in advance and out of hope and dreams, WE HAVE to complain a bit to improve it, without ruining it of course and without ruining what the developers had in mind. So, to conclude, maybe I'm complaining too much, but what about you complaining about who complains? :-D Oh and by the way, if the advice I got is "put an Occultist as a healer" (which can also heal 0-1-2-3 and make my characters bleed and that happened in that last unlucky run), than I NEED luck, don't you think? So it could be luck based and a bit unfair and I could be right.
Otherwise all you'll get is 'l2p scrub noob lulz' comments.