Darkest Dungeon®

Darkest Dungeon®

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kirbybao Oct 3, 2024 @ 12:57am
I like the game, but it annoys me. is that how it's supposed to be?
It's a great game, but it has some of the most annoying game mechanics I've seen in my entire life. I don't see any normal reason why I can't complete an easy mission with a strong hero, or that it stresses me out when I quit a mission without completing it. Well, or that's the point of playing for dozens of hours without making any progress, stomping around in the same place. but I'm still playing.
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Showing 1-6 of 6 comments
Arroba Oct 3, 2024 @ 1:22am 
forget you . Finish the game whit a unic group of heroes , you will lose more heroes , and groups complete in this game .
Welcome to D.D .
kirbybao Oct 3, 2024 @ 2:05am 
pain
sidewinder_G Oct 3, 2024 @ 2:56am 
You have to imagine the game as a treadmill. You run on it and at some point, the treadmill grows in length and you go further forward. Every time you find yourself running in place, you're essentially gathering momentum to launch yourself forward the next time the treadmill grows. At the end of that treadmill, is the end of the Darkest Dungeon.

The stress inflicted on the heroes when you quit is whatever they have to deal with to actually get out of the dungeon. Monsters will spawn even in hallways you've already been in so it makes sense for the heroes to meet resistance when they are trying to leave. And the reason higher level heroes won't go into lower level dungeons is because the stats of the enemies differ depending on the level of the dungeon. As you go into higher level dungeons, the previous enemies get stronger and new enemies get added.

If you could take higher lvl heroes into lower level dungeons, you could steamroll the entire one 3rd of the game and the 2nd one, simply because your heroes will reach a point where they will, quite plainly, be unstoppable. The point of the game is not for you to be unstoppable, the point is having to make the most out of a bad situation, as the title card says.

Persist. If you are still playing after the four first hours, it means the game has already clicked for you. You're currently trying to understand what it asks of you.
Last edited by sidewinder_G; Oct 3, 2024 @ 3:03am
Ghoul Hunter Oct 3, 2024 @ 4:04am 
I find it hard to relate to your post, because it's communicated poorly. Are you trying to say it's really hard? That's kind of the point with this game; it is meant to be like a horror RPG, so things are brutal.
RopeDrink Oct 3, 2024 @ 11:37am 
If you dislike the proverbial grind - including elements such as higher heroes being restricted from lower dungeons - then check out Radiant mode. It was implemented for those who want a less prolonged experience (without butchering the difficulty).

As for the rest, it's standard stuff. This is not a typical A-to-B RPG where all that matters is reaching story checkmarks -- rather, it's about building up your entire barracks to take on the big bad at Champion level, and this will require grinding (eg. gathering gold, heirlooms, trinkets, raising the town, leveling and re-leveling fresh heroes and teams, a bit of min-maxing, avoiding perma-death while trying to push into the finale, etc).

In short, if you're not keen on a bit of grinding, chances are you'll be annoyed - leading back to Radiant Mode, which was designed for those who want a quicker campaign.
Last edited by RopeDrink; Oct 3, 2024 @ 11:42am
yeti Oct 3, 2024 @ 2:37pm 
You are making progress. Even if you are losing people, money and trinkets, you should be accumulating heirlooms and repairing the town. It is not a fast process but it will help.
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Date Posted: Oct 3, 2024 @ 12:57am
Posts: 6