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Thankfully, that's the only curio that can summon a boss. There's a couple other curios (to my knowledge) which can summon enemies, but I recall those are exclusive to the Crimson Court DLC.
Darkest Dungeon isn't a difficult game, but it's certainly a punishing one -- and blind new players are at the tippy-top of the punishment list by default simply because they lack info, so don't take failure to heart. There is a lot of knowledge to soak in this game, and lacking it will cause problems in the meantime. Eventually, when you're more aware of how the game works, what to expect, etc, you'll start stomping mudholes into the game and wonder what all the fuss was about.
At the end of the day, there is no game over (unless you chose Stygian or Bloodmoon), so use it all as a learning experience. Remember - there's an answer to every problem in the game, so the first step is learning what they are, and how best to incorporate them. Until then, consider flexible teams -- good range/positioning, good accuracy, good speed, perhaps some stuns and sustain (etc), and the rest will come natural over time.
Thats exactly the boss that spawned. Thanks for the info! I was going to just skip all of the interactables (curios?) so I dont ruin things, but i take it from your answer that suddenly a boss appearing is not the norm.
Most curios will give a positive outcome if the correct item is used on them (i.e. a key on a chest curio rewards loot, whilst herbs on a coral curio can remove a hero's negative quirk). And there's a few curios which give no positive outcome when interacted with a valid item (i.e. Shambler's Altar, also using a torch on a stack of books will skyrocket your hero's stress to 100).
So it's worth noting that just interacting with a curio (without using an item) may give a good or bad outcome, whereas using a valid item guarantees the outcome associated with said item. Therefore the more positive curio interactions you know, the better off your quests may turn out
Thanks this is really good to know :). I was going to look up a guide if many of the interactions could result in run ending scenarios like a boss spawning, but seeing that this it not the case il just stay clear of the torch thing and explore other curios myself.
I appreciate you taking the time to answer!
I'm hinting that you shouldn't really be using guides. If you did literally try everything on it; well, now you know that there are dangerous things in the game. Be careful what you touch.
Then again, you learn by trying everything, so try away, right?
That excerpt doesn't indicate that a boss is involved -- leaving much to interpretation. "Crave the void"? So, like, a dark themed item? A shadowy reward? Wait, why am I facing a tentacled horror right now? I thought -- like most curios -- this thing would give a reward for using the right item! [Insert dead heroes and a harsh lesson]
Alas, the above circles back to the point about knowledge and lacking info. If you don't have it, you are the most likely candidate for punishment. Similarly, given how most bosses are gimmick-based, most players won't know how to deal with or counter them until doing at least one blind attempt (or doing research).
Again, don't lose faith if you fail. Use it all as a lesson. When dealing with bosses, you may consider using expendable trash or 'feeler' runs to scope them out, see how they work, and even retreat + re-attempt the fight when you feel more confident.
NEVER neglect the retreat button, as losing heroes is one of the most costly forms of losses over time. Conversely, be as preemptive with the retreat button as possible, as it has a chance to fail AND will inflict a hefty stress nuke even if it works, so the worst thing you could do is (a) wait for everyone to be on death's door (or) use it when people are close to afflictions or heart attacks.
If things look like they might go bad, always consider the option.
I wouldn't look up a guide yet though. The shambler altar is the only curio that can screw you that hard. Also keep in mind that you can retreat from most encounters and abandon quests.
With curios I mostly touched them on throw away runs to learn what each item does on them. Some fo them will ♥♥♥ ur party as you saw so best to do it on throw away runs.
Generally though, If your playing unmoded and without looking stuff up to get a feel for the game my best suggestions are:
ONE: put it on radiant (not time restriction).
TWO: do not get attached to your heroes, they are simply another resource like gold, or fixate on successful missions. Your goal should be to obtain the mats you need to upgrade your stagecoach (even if you throw heroes away, even if you save your gold rather than destress them or cure disease and if you decide otherwise prioritize healers since they can extend your runs).
The stage coach allows you to eventually have a revolving door of heores you can send on missions to slowly build a permanent roster buy time for perk/affliction management etc.
THREE: Make sure you have the ability to hit all enemy positions with your group if possible (ull quickly realize why).
Finally, its ok to die or fail--keep your chill and know when to take a break. The important part is INFORMATION, as long as you learned of what you can do better, or how a mechanic for a boss works your progressing :)