Darkest Dungeon®

Darkest Dungeon®

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Poss Nov 9, 2024 @ 6:24pm
Advice on trying the game again
Hi! I was wondering if anyone has any advice (Tips for gameplay/ mental outlook towards progress and setbacks/ etc) on how to enjoy the game more without wanting to quit/give up playing

I've been recently playing the game's sequel a lot and I've felt like I've enjoyed it much more than the first but can't help that maybe I was unfair or missing something when I tried the first game long ago

anything would be appreciated
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Showing 1-15 of 16 comments
Narrowmind Nov 9, 2024 @ 6:51pm 
It's a grind but just remind yourself that you can't actually lose and it gets easier the longer you play. Focus on keeping heroes that come with quick reflexes most of all. Don't give up.
RopeDrink Nov 10, 2024 @ 1:32am 
Most mishaps stem from a lack of knowledge or preparedness (ie. inexperienced players suffer the most), so while learning, don't feel too bad about setbacks or mishaps -- they're extremely likely to happen as long as you're getting to grips with everything, especially during the early game (due to having an inverted difficulty curve), so treat everything as a fun learning experience for now.

When something goes wrong, assess what happened and think of how you can prevent it. It may be costly at first (ie. losing heroes for the sake of lessons), but in time, you'll learn how to dunk the game without losing anyone. There's a legitimate answer for every issue in the game, though you cannot take every answer (all at once), so don't sleep on the importance of the Embark screen while setting up your comps. If instead, you simply accept all mishaps or mark them as 'bad luck' or 'RNG' without consideration, chances are it will just keep happening until you get sick of things.

Like every game out there, it's easier the more you know, so the first step is to get there. Darkest Dungeon is certainly a punishing game, but it's not that difficult, hinging more on knowledge than skill, so sponge up everything you can.

For example, if you find that enemies are constantly starting the battle with multiple turns and putting you on the back foot very quickly, there's a stat for that. If you're worried about missing, there's a stat for that. If your health is always in shambles or people are getting afflicted a lot, there are ways to tackle that. If particular bosses are giving you grief, there are ways to counter them, so on, so forth. In time, you'll know a shopping list full of perfect squads for practically every danger.

Unless you're playing Stygian/Bloodmoon, there is no game over, so have fun learning and practising - you can always start over when you want to put your newfound knowledge to the test with a better start - and in time, you'll trip over the proverbial holy grail of information that will suddenly turn the game into a cakewalk.

(Seriously, your life can be made so much easier just by abusing certain stats or putting a few elements into practice - but alas, that can squeeze a lot of the fun out of the game. If you really, really want to make progress --above all else-- then you could check some guides or ask here for the real nitty-gritty, but I'd recommend giving it a genuine blind attempt first).
Last edited by RopeDrink; Nov 10, 2024 @ 1:45am
hltv Nov 10, 2024 @ 8:30pm 
The answer: You don't.

The lack of content does not justify the 100+ hour grind. Especially when it's so repetative and unrewarding.
sidewinder_G Nov 11, 2024 @ 10:02am 
I am gonna quote myself for tips:

1 - The game tells you stuff. Ignoring them is usually fatal for your team.

2 - Healing is a trap. Focus on avoiding getting stressed.

3 - If a target is obvious (e.g. front row fighters), it's usually a trap, designed to draw aggro and protect the real threat (e.g. stress dealers - Bone Courtier).

4 - Regardless of what anyone says, do not go looking for a fight. If you have to choose between a scouting mission and ANYthing else, always choose the scouting mission. And while in the dungeon, if you can avoid a fight, do it.

5 - You're new. Don't push your luck. You can always get more gold/heirlooms/trinkets. If a good character dies, it's a much bigger setback.

6 - Being overprepared is always good.
Ghoul Hunter Nov 12, 2024 @ 8:44am 
Originally posted by sidewinder_G:
2 - Healing is a trap. Focus on avoiding getting stressed.
I think you're being way too absolute with that statement. Too much healing is a trap, but healing is a very good thing to have.
JeblaNator Nov 12, 2024 @ 2:06pm 
Originally posted by hltv64:
The answer: You don't.

The lack of content does not justify the 100+ hour grind. Especially when it's so repetative and unrewarding.

it does and you're bad
hltv Nov 12, 2024 @ 2:45pm 
Originally posted by JeblaNator:
Originally posted by hltv64:
The answer: You don't.

The lack of content does not justify the 100+ hour grind. Especially when it's so repetative and unrewarding.

it does and you're bad
Lack of content justifies the grind?

Reading comprehension must not be your strong suit.
JeblaNator Nov 12, 2024 @ 3:48pm 
Originally posted by hltv:
Originally posted by JeblaNator:

it does and you're bad
Lack of content justifies the grind?

Reading comprehension must not be your strong suit.

yes
No One Nov 13, 2024 @ 9:56am 
If you don't experiment with new parties, you will find the game very boring. Because you're not experimenting, you won't be any good at the game, and it will also be unrewarding. You will [grind], attempting to play it like it's a dragon quest or final fantasy, overwhelming it with in-game stats.

You can't overwhelm the final bosses with stats. Or, one tier below, champion dungeons. You hit the level cap, and to avoid dying (costing like ~4 hours per death) you have to have learned the game. Player stats, not character stats.

Outside radiant, you can't overwhelm veteran dungeons with stats either. Trying to overwhelm it with stats ends up being human-wave tactics. Roll the dice until you get unseasonably good RNG. Then you [win]...for what that kind of victory is worth.

The worst part is that the difficulty is largely fake. You git gud by discarding the 95% trash and exploiting the one mechanic that's broken as hell.

If you are experimenting with parties, DD2 has something like a million distinct parties to play with. 13*4 x 12*4 x 11*4 x 10*4. Less true brain cancer like row 4 lepers.
Ghoul Hunter Nov 13, 2024 @ 10:16am 
Originally posted by No One:
The worst part is that the difficulty is largely fake. You git gud by discarding the 95% trash and exploiting the one mechanic that's broken as hell.
That's not really true. That's the scrub approach. "Find broken thing and abuse it."

I play randomizers, and you'd be surprised how many compositions can beat the game. Just takes good knowledge of the skills and how to apply them effectively to the differing situations.
Last edited by Ghoul Hunter; Nov 13, 2024 @ 10:18am
No One Nov 13, 2024 @ 10:28am 
I'm not talking about what can beat the game, I'm talking about how to destroy the difficulty. Yet, even so: if you know where the pressure point is, you can take some completely random jank and win anyway.
RopeDrink Nov 13, 2024 @ 10:53am 
You can beat the game with Quad Antiquarians if you really want to, but that was never in question. As the saying goes, it's not a hard game - just punishing - and being new/blind (ie. lacking knowledge) is the worst part.

Rather than easing people into the game and then ramping up the challenge afterwards, the start is one of the only instances where you cannot effectively address RNG no matter how good you are or how much you know, so you simply have to suck it up - and once you get past that hurdle, life becomes nothing but easier (depending on knowledge/hindsight).

Once you stumble on the proverbial holy grail, you essentially have to nerf yourself to have any sort of fun in the game, given the meta -- or any half-decent practices that address specific mechanics -- will cover almost every fight in the game outside of specific gimmicks.

Personally, after my first completion, I spent every other hour on pitch-black deathless dabbling, trying every janky comp you could imagine in a bid to find the absolute lowest bar, and that kept things interesting due to maintaining a semblance of threat and not abusing the same-old-same, but if all that mattered was 'winning', incorporating a lil' X and Y will put you to sleep due to a tremendous dip in threat and engagement.
Last edited by RopeDrink; Nov 13, 2024 @ 11:13am
Zogtar Nov 13, 2024 @ 11:36am 
Play the game on Radiant your first time, unless you like to study game strategies beforehand. DD can be unforgiving.
No One Nov 13, 2024 @ 12:21pm 
Radiant does nothing to the early game reverse-curve difficulty hump, and it makes the champion cliff worse unless you house rule out the only way it can help you.

that said if you're the kind of person who doesn't finish games, in which case you may never play champion or the final boss, then you might as well

--

in a game with more real difficulty, it's about learning to use the mechanics, rather than learning not to use the mechanics
CazadorDeLobo Nov 14, 2024 @ 8:52am 
Originally posted by No One:
Radiant does nothing to the early game reverse-curve difficulty hump, and it makes the champion cliff worse unless you house rule out the only way it can help you.

that said if you're the kind of person who doesn't finish games, in which case you may never play champion or the final boss, then you might as well

--

in a game with more real difficulty, it's about learning to use the mechanics, rather than learning not to use the mechanics
In my experience, Radiant just removes or reduces some "event/luck" modifiers that would otherwise exclusively cause a setback of time.

Time is a commodity no game should roll dice on, in my opinion, and I feel that my mistakes on Radiant are the most common source of such setbacks. Increasing the difficulty removes a significant degree of player influence, which with game knowledge will be more de facto difficult due to taking more overall damage over the course of a dungeon; the uptake of this knowledge is less likely to stick when you can clearly see the "gods of odds" are upset.

tl;dr Playing on Radiant is just slanting the RNG odds favorably rather than unfavorably. Gamble if you prefer.
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Date Posted: Nov 9, 2024 @ 6:24pm
Posts: 16