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When something goes wrong, assess what happened and think of how you can prevent it. It may be costly at first (ie. losing heroes for the sake of lessons), but in time, you'll learn how to dunk the game without losing anyone. There's a legitimate answer for every issue in the game, though you cannot take every answer (all at once), so don't sleep on the importance of the Embark screen while setting up your comps. If instead, you simply accept all mishaps or mark them as 'bad luck' or 'RNG' without consideration, chances are it will just keep happening until you get sick of things.
Like every game out there, it's easier the more you know, so the first step is to get there. Darkest Dungeon is certainly a punishing game, but it's not that difficult, hinging more on knowledge than skill, so sponge up everything you can.
For example, if you find that enemies are constantly starting the battle with multiple turns and putting you on the back foot very quickly, there's a stat for that. If you're worried about missing, there's a stat for that. If your health is always in shambles or people are getting afflicted a lot, there are ways to tackle that. If particular bosses are giving you grief, there are ways to counter them, so on, so forth. In time, you'll know a shopping list full of perfect squads for practically every danger.
Unless you're playing Stygian/Bloodmoon, there is no game over, so have fun learning and practising - you can always start over when you want to put your newfound knowledge to the test with a better start - and in time, you'll trip over the proverbial holy grail of information that will suddenly turn the game into a cakewalk.
(Seriously, your life can be made so much easier just by abusing certain stats or putting a few elements into practice - but alas, that can squeeze a lot of the fun out of the game. If you really, really want to make progress --above all else-- then you could check some guides or ask here for the real nitty-gritty, but I'd recommend giving it a genuine blind attempt first).
The lack of content does not justify the 100+ hour grind. Especially when it's so repetative and unrewarding.
1 - The game tells you stuff. Ignoring them is usually fatal for your team.
2 - Healing is a trap. Focus on avoiding getting stressed.
3 - If a target is obvious (e.g. front row fighters), it's usually a trap, designed to draw aggro and protect the real threat (e.g. stress dealers - Bone Courtier).
4 - Regardless of what anyone says, do not go looking for a fight. If you have to choose between a scouting mission and ANYthing else, always choose the scouting mission. And while in the dungeon, if you can avoid a fight, do it.
5 - You're new. Don't push your luck. You can always get more gold/heirlooms/trinkets. If a good character dies, it's a much bigger setback.
6 - Being overprepared is always good.
it does and you're bad
Reading comprehension must not be your strong suit.
yes
You can't overwhelm the final bosses with stats. Or, one tier below, champion dungeons. You hit the level cap, and to avoid dying (costing like ~4 hours per death) you have to have learned the game. Player stats, not character stats.
Outside radiant, you can't overwhelm veteran dungeons with stats either. Trying to overwhelm it with stats ends up being human-wave tactics. Roll the dice until you get unseasonably good RNG. Then you [win]...for what that kind of victory is worth.
The worst part is that the difficulty is largely fake. You git gud by discarding the 95% trash and exploiting the one mechanic that's broken as hell.
If you are experimenting with parties, DD2 has something like a million distinct parties to play with. 13*4 x 12*4 x 11*4 x 10*4. Less true brain cancer like row 4 lepers.
I play randomizers, and you'd be surprised how many compositions can beat the game. Just takes good knowledge of the skills and how to apply them effectively to the differing situations.
Rather than easing people into the game and then ramping up the challenge afterwards, the start is one of the only instances where you cannot effectively address RNG no matter how good you are or how much you know, so you simply have to suck it up - and once you get past that hurdle, life becomes nothing but easier (depending on knowledge/hindsight).
Once you stumble on the proverbial holy grail, you essentially have to nerf yourself to have any sort of fun in the game, given the meta -- or any half-decent practices that address specific mechanics -- will cover almost every fight in the game outside of specific gimmicks.
Personally, after my first completion, I spent every other hour on pitch-black deathless dabbling, trying every janky comp you could imagine in a bid to find the absolute lowest bar, and that kept things interesting due to maintaining a semblance of threat and not abusing the same-old-same, but if all that mattered was 'winning', incorporating a lil' X and Y will put you to sleep due to a tremendous dip in threat and engagement.
that said if you're the kind of person who doesn't finish games, in which case you may never play champion or the final boss, then you might as well
--
in a game with more real difficulty, it's about learning to use the mechanics, rather than learning not to use the mechanics
Time is a commodity no game should roll dice on, in my opinion, and I feel that my mistakes on Radiant are the most common source of such setbacks. Increasing the difficulty removes a significant degree of player influence, which with game knowledge will be more de facto difficult due to taking more overall damage over the course of a dungeon; the uptake of this knowledge is less likely to stick when you can clearly see the "gods of odds" are upset.
tl;dr Playing on Radiant is just slanting the RNG odds favorably rather than unfavorably. Gamble if you prefer.