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I imagine this is also because of how many topics people made complaining about the treatment of heros who completed a Darkest Dungeon run.
My thoughts exactly. If anything it should be slowed down.
if your heroes level this fast, you run out of money in the mid-range. definitely my experience.
what happened is that i have suddenly lv 5+ heroes only, no money and have to grind with lv 0 groups so can afford an upgrade for armor or skill once in a while. and these upgrades are absolutely necessary, as lv 5+ dungeons are not doable without them --> seems a bit out of balance in lv 5+ dungeons anyway...
Yep, this is exactly my experience also. It's like you guys at RH don't play your own game.
I was thinking about resources too, how are you going to earn enough for the upgrades with 15% less chance?
Basically your choice would be to take a series of heroes, have them grind and focus mainly on getting heirlooms. Level up as many buildings as possible, sacrificing money and hero upgrades. At level 6, dismiss them all, start from scratch and then focus on money in dugeons so the new batch of heroes can pay for upgrades.
Gutted by these changes. The game was excellent and nothing close to too hard.
We are constantly watching, playtesting, and observing the relative time it takes to get things done in game. Needless to say, we aren't super strict on any system and will change when we observe an issue. I know change is sometimes hard, but please give this a bit before casting doubt on the decision.
There are many systems at play and we would rather tweak one system at a time than changing multiple systems simultaneously. It's harder to pin point issues that way.
We will continue to observe and if money issues appear we will take action. Thanks for your patience
From my experience, the extra money from those rooms is still small in comparison with the costs of upgrades required. An extra 5000 gold (from the two gems you typically find, if you even get secret rooms in your dungeon and have keys to spare) does not go very far in addressing the gap.
Even before the recent change, it was easy to reach a point (in a new game) where your heroes' level outpaced your ability to keep up with the upgrades they were eligible for. With the accelerated leveling, this issue becomes more pronounced. What is the point of getting characters to level 6 faster when you can't outfit them properly? A level 6 character with only level 3 or 4 equipment is essentially just a level 3 or 4 character, who can't do level 3 quests.
Even if the influx of money were increased, heirlooms remain a limiting factor. You need too many of them to upgrade the blacksmith and guild (the two most important buildings in the game) to keep pace with the growing needs of your characters.
I can see how the change would benefit those who already have a decent amount of money and sufficiently upgraded blacksmith and guild, but it effectively penalizes those who are still in mid-game, trying to get their buidings "up to speed".
In short, you can't speed up leveling without balancing the economy to adjust for it.
Speaking of which, we had a discussion about the economy some months back, before full release. Are you still planning to act on the feedback you received then? The economy still needs work. Like I mentioned before, I thought it was well balanced back in June of last year and has regressed since then.
Yeah, I'm just not going to play the game until this is reversed, or I can find where these values are stored and modding it. It was frustrating enough burning through my entire roster and racing against the already sped-up leveling, but this is too much if it is indeed retroactive.
Less valuables and heirlooms per quest = more missions to do.
And once you become "rich" you will face the hell of just be able to remove either 1 quirk or disease at a time, so sometimes you will need to make 3 or more pointless quests just to polish a specific party that you are going to take into a boss or the final dungeon
Reading these forums must be an extreme test of patience haha. Hit the bar and de-stress.
True. Increasing stack sizes for gold, gems, and heirlooms would be one way to increase income from missions and bridge some of the gap between your earnings and the needs of the Hamlet/heroes.
There was a dire need for faster lvling in endgame to supply bodies for the darkest dungeon, since the lvl 2 stage can really fug you over and put you back hours on hours of progress.
Instead of posting meaningless "uhm change is bad" then try come up with a better solution.
Personally i would like the xp increase to 20-25%, but only if you defeat the first stage of the DD.
Once you've obtained the upgrade buildings, the overall economic issue becomes the time and money it takes to outfit 4 full teams for the Darkest dungeon. Getting 16 heroes ready will take a while, and this is the best-case scenario of having no failures in the hardest quests of the game. Reducing the time it takes to get high-level heroes will hopefully make this part of the endgame drag on for less. (especially on NG+ where weeks are a limiting factor) Certainly if the devs _increased_ the resolve XP requirements there would be a flood of people complaining that their lvl 6 hero grinds were even worse.
On full release I felt that gaining the higher levels was already a lot faster (compared to my experiences in EA a year ago), and this is just a moderate intensification of that.
I am on a fresh start with the full release now and its too fast to lvl. Just because you like burning thru the game does not mean everyone should be subjected to this treatment. This game used to be about making the best of BAD situations and struggling. Now from what I've seen thus far in the leveling process it's nothing but a joke.
Sad to say but the game was better in EA status. And saying that is a bad thing about this game. STOP NERFING THE GAME ALREADY
My rant and my feedback on this exp nerf issue