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Some kind of a note from previous adventurers, that can be seen while you're in Hamlet, maybe, in the "Ancestors Memoirs" statue. I have no idea. There can be many ideas and places to provide small tip about "exclusiveness" of the boss. It could be not clear like "hey, adventurers, this filthy Hag has huge pot, so make sure to bring some ranged firepower". But... I don't know. I can't give proper example, since English is not my primary language.
Well, o'kay? Let's take an example that pot indeed can't be DESTROYED completely for some reason... magic it is, or it's just can't be broken at all.
O'kay. You provided another way to do this fight possible for melee groups.
Pot has... iirc, 100 hp?
When Hag gets your hero in to the pot - pot has less hp. When you provide enough damage to the pot - it tips over - your hero is free. And pot is back to 100 hp.
So make it that way - you can keep damaging the pot. Hag can keep taking your heroes and you can keep freeing them. But pot DOES NOT heal up back to 100 hp. And when you've damaged those 100 points - you completely tip the pot and it's removed at all. Hag has no more pot to place heroes at. And then you can kill the Hag.
With no stupid reasons to leave because it's the only boss that required ranged attacks.
See? There's many ways it can be rethinked and rebalanced.
Also, as I said before - it can be made even harder. If you choose the way to completely tip over the pot - pot is removed and Hag moves to slots 1-2...
She can gain more powerful attacks with new moves. Which will make fight even more interesting. Not like now, pot, weak stress attack, weak debuff, weak AoE.
Hmmm?
Maybe it's there because the devs knew it would catch so many people off guard who were getting settled in with their one trick party and not paying attention to versatility..
I like it just how it is. It works. People learn something in that fight.. It ain't always about the biggest sword.
There are many non-boss encounters that will show you that using "melee heavy" composition will not work always.
But doing this with the only boss in the game?
That's just wrong.
If they'd do it the way I, for example, described - it still would show people that using "melee only" composition can be more painful, than if you'd bring some ranged characters.
I mean, you'd have to spend a while to take the pot down. Then, when Hag moves to slots 1-2 and uses even more dangerous attacks - that is even more scary.
But making it impossible at all is... I'm out of bad words. My mouth will stay clean.
Simply absurd.
I'm fine if they make this encounter harder. But at least make it doable with any party compositions people are comfortable with. Not all of them might be back alive from this fight. But at least with taste of win...
Why is it wrong? You say that like the game owes you some kind of treaty or weird agreement that you wrote in your own head..
The agreement is shown every time you start the game.
It says: "♥♥♥♥ will go wrong here. Expect it"
And game does it. It does punish people.
And I'm o'kay with it.
Yes, It's just my personal opinion on these things. Not everyone will agree with it, as I've noticed.
But at least make this encounter doable, as everything else in the game, in global sense.
But is IS doable.
"OOh is that the hag? Damn she ugly! Let's do this!"
3 minutes later..
"So none of my guys can reach her and one of us is boiling to death.. Ok. This was a ♥♥♥♥♥♥. We leaving.. But I'm coming right back, ♥♥♥♥♥! I know someone who has a crossbow and someone else who has a mean dog and this dude who has a gun.. Also this girl who throws knives and this other scary looking girl that throws poison bombs.. Come to think of it, why the ♥♥♥♥ did I come here with 4 Lepers when I have all these friends sitting around!?"
Doable^
Anyway... We're going in circles.
I've explained my point.
You proposed your viewpoint.
Rest is up to RH.
Man at Arms - Bounty Hunter - Abomination - Hellion
All these can hit the third rank and 2 of them are tanky enough to stay in the pot. If one gets potted, all those left can still attack the Hag. No need for a healer since we're going for continuous damage.
Unless you just brought Lepers and Crusaders literally every Melee character can hit her since all of them has attacks that hit the third rank.
I'm not going back for that discussion. I'm tired now.