Darkest Dungeon®

Darkest Dungeon®

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rpc Jan 31, 2016 @ 10:35am
keep on adventuring pls help
this is the option you have at the end of the mission instead of get back to the manor but i never tried it
what it does ?
can you keep on adventuring and get to the manor whenever you want or what ?
i notice that in the final room there is quite always a chest that because i chooose to finish the mission im not able to nvestigate the room is there a treasure ?
thx for help
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Showing 1-5 of 5 comments
SovereignCity Jan 31, 2016 @ 10:44am 
When you choose the Keep on Adventuring option you will remain in the dungeon until you choose to finally return to the manor by clicking the stamped quest deed or whatever you want to call it in the top left corner, the same area you go to abandon a quest you haven't completed.

In the case you mention, you could use that option, get loot from the chest, and then just head back to the manor with 3 clicks. I commonly use it to heal my heroes up with food after a battle that ended the quest, interact with a curio after a quest ending battle or room discovery, or to explore a bit more if my party is still in great shape by the time I've achieved the quest goal.
Sharkbite Jan 31, 2016 @ 2:16pm 
Yes, you can return at any moment you want afterwards using the red ribbon (unless you get into another fight, then you would have to win or retreat first). If my party is still in good shape I'll usually continue to rooms I haven't seen or get into any battles remaining for the loot.

By playing smart you can replace inventory consisting of remaining shovels, unused consumables, torches or food with more heirlooms, gold, gems etc before leaving. Don't gamble with food though, hold onto it until its your last remaining inventory spot so you don't take a hunger stress hit. If you replace shovels with loot only to run into an obstacle you can just use the red ribbon to return home etc.
Last edited by Sharkbite; Jan 31, 2016 @ 2:17pm
Handbanana Jan 31, 2016 @ 3:15pm 
Originally posted by SovereignCity:
When you choose the Keep on Adventuring option you will remain in the dungeon until you choose to finally return to the manor by clicking the stamped quest deed or whatever you want to call it in the top left corner, the same area you go to abandon a quest you haven't completed.

In the case you mention, you could use that option, get loot from the chest, and then just head back to the manor with 3 clicks. I commonly use it to heal my heroes up with food after a battle that ended the quest, interact with a curio after a quest ending battle or room discovery, or to explore a bit more if my party is still in great shape by the time I've achieved the quest goal.

There is literally no reason to use food to heal if you are going to leave the dungeon....
rpc Feb 1, 2016 @ 1:01am 
thx everybody
Arcangelo Feb 1, 2016 @ 1:17am 
Originally posted by Handbanana:
Originally posted by SovereignCity:
When you choose the Keep on Adventuring option you will remain in the dungeon until you choose to finally return to the manor by clicking the stamped quest deed or whatever you want to call it in the top left corner, the same area you go to abandon a quest you haven't completed.

In the case you mention, you could use that option, get loot from the chest, and then just head back to the manor with 3 clicks. I commonly use it to heal my heroes up with food after a battle that ended the quest, interact with a curio after a quest ending battle or room discovery, or to explore a bit more if my party is still in great shape by the time I've achieved the quest goal.

There is literally no reason to use food to heal if you are going to leave the dungeon....

Wrong, it is. Quirks and Diseases you get in the end-screen depend on the amount of Hp and Stress your heroes have.
Of course, you can get a bad quirk even with full health and zero Stress (RNG) but stacking the odds in your favour is always good, isn't it? ;)
Last edited by Arcangelo; Feb 1, 2016 @ 1:18am
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Date Posted: Jan 31, 2016 @ 10:35am
Posts: 5