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Well, my recent raid on this boss was a success.
Party I used: Hellion (1), MAA (2), HM (3), Vestal (4).
Battle was 46 rounds long. MAA was mostly just for the Weald Unclean Giants. Otherwise it can be easily switched with other more dps class, if you can handle giants otherwise (another HM, for example).
[edit]For the Prophet, bring an occultist and hex him repeatedly. Alternately, a MaA or HM can use protection skills to neutralize him fairly well.
If you're interested...
Party I used for Gibbering Prophet:
Hellion (1), HM (2), Vestal (3), Arbalest (4).
He didn't last long. Just few rounds. Arbalest is a beast with 60+ crits (without buffs).
Arbalest - Vestal - HM - BH.
Houndmaster mark reduces the prot (atleast a bit), Arbalest/Vestal keep the fuseman in check and BH/HM just pummel the slag out of that cannon. The blanket fire is annoying but it shouldn't knock you down. A good Vestal with healing trinkets will counter it with a chance for a small net gain (AoE heal for 7hp)
Do you stack only debuff trinkets on your HM to overcome 245% debuff resistance?
I don't think I did... I can't look it up, because the savefile is on a different computer, but I think I didn't.
Now that you mention it, the debuff might have not actually kicked in because of what you said. HM = -Prot is just a formula etched into my mind, but I didn't remember the cannon having so high debuff resist...
I think even with all debuff-trinkets you probably can't actually overcome the resistance.
It's probably like the skeletons bleed resist.
Still, the mark is very helpful, makes your damage a lot more noticable on the cannons healthbar :p
Yep. Because...
If I don't miss anything, there are only 2 non-class trinkets that increase your debuff chance. If you equip both on HM... HM's debuff chance on lvl 5 whistle is 169%.
If you equip debuff stone (+20%) and debuff amulet (+30%)... it's just 219%. Which just mathematically can't bypass 245% resistance.
On the other hand, mark is not a debuff. Which indeed can increase the speed of the fight, if you can manage healing and bandits waves.
Man-At-Arms
Grave Robber
Vestal
Arbalest
Everybody was lvl 6 and had armor and weapons in the 4-5 range (mostly 4).
The GR and Arbalest were both equipped with Damage increasing trinkets (the +25% Damage vs Humans came in handy).
The Vestal was equipped for maximum healing with her scroll and Junia's Head (I think that's what the one that improves healing is called)
The Man-At-Arms was equipped with a +20% HPs trinket and a +30% stun one.
During the fight I used the Man-At-Arms to protect the Vestal and riposte on the random bandits (both skills constantly up. They were my priority). Once in a while I used him to also hit the cannon or stun one of the enemies.
The GR was tasked with killing the matchman for two reasons:
1) she was the quickest character and the first to act. Since you can't afford to let the matchman live, you better have your first dps target him so that if you somehow manage to miss or you do not inflict enough damage to oneshot him you can still fall back on your second dps to finish him off.
2) thanks to the Thrown Dagger accuracy buff, after a few turns missing the matchman becomes a very rare event. As far as I remember I managed to one shot the guy except maybe 2 or 3 times during the whole fight.
The Arbalest was my main damage dealer on the boss. Not much to say about her. Didn't use her mark a lot, and when I did, I didn't notice a whole lot of a difference, likely because of the high protection rating of the boss.
The Vestal was spamming her group heal most of the times. Once in a while I had her single target healing some specific character that was down on HPs (because of a crit or because he had been targeted a lot in the last few rounds). Thanks to the trinkets the group heal was constantly replenishing at least 7-8 HPs per turn, more in case of a crit.
I mostly ignored any bandit except for the matchman, but they were being constantly and slowly worn down by the Man-At-Arms riposte.
The fight was thankfully boring and uneventful.
You can't. You can mark it, and it is higly recommended, but it's absolutely immuned to any form of debuff.
For the 16 pounder the only thing you need is a guy that can 1shot the matchman (which always will appear behind the Cannon, I guess?) so I went Highwayman with the Very Rare Buckle (+25%dmg Ranged, +10 ACC ranged) and the mankind hater(+25%DMG vs Humans, -2 Dodge something like that) trinket, all together to be buffed by the Clean guns own camping skill(+20% DMG Ranged, + even more ACC), all this just to 1 shot the matchman with his pistol shot.
I mean even the hardest of the Area bosses can be cheesed
For the prophet I used an inefficient yet safe and effective Double Vestal, Crusader, Leper, the thing is casting Double Pray (+15% prot, -15% stress damage if religious, all of them are btw) and you just keep tanking the rubbles of ruin with the High Prot Tanks, while they use Hew and Zealous accusation to destroy all the wooden chops when the Crusader switched to the 3 spot to tank a rubble you use Holy Lance if you still can
Which is also probably my favourite team. At the end of the fight they all had maximum health an under 10 stress each.