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The rest of the stages can be rushed down by using a mark team (I think the ideal team for this fight would be 2x arbalest + houndmaster + bounty hunter probably). Mark him once, then just hit him over and over again with huge damage buffs on the marked attacks. If he's in the 4th position use the bounty hunter to mark, if he's in the first position try to uppercut him to push him back into range of the arbalests if you can (and the stun is always nice too).
I think if you had a good team composition and prepared for it well you could actually get through this fight with only 1 casualty fairly reliably even though he's scripted to use the deathblow attack twice, simply by killing him in 2 turns before he gets to his 2nd turn (I think with good RNG, ie. criticaling with everyone and/or getting lucky speed rolls that let you get back to back turns against him it might be possible to kill him before he ever takes an action and avoid casualties altogether).
I took the Red Hook team featuring Dismis, and Reynauld (poetic I know) and they were the last characters alive in the end. Fortunatly my Plague Doctor had the boss crazy DOTed up before she sacrificed herself.
Unfortunatly I didn't get my achievement for surviving with the original heroes :( Sad panda face
First two parts are fun puzzles, one logic, one mechanic, sure you could lose over time, but it's not really the point.
You basically can't lose part 3, it's here to make sure you're at full health, and you can even stress heal. I had Reynauld spam Inspiring Cry. I think if you take to much time, Heart of Darkness will hatch with better stats scaled to how much life the Gestating Heart had left.
Heart of Darkness was designed so you could win even with a party of two.
Like mentioned above, by the time you reach end game you're supposed to know how to make a decent team comp, and this is all you need, the rest sort of plays itself alone.
It does have a bit of dodge, but nothing exceptionnal. If it really bothers you, grab an occultist or a MaA and have him debuff dodge, HoD resists are pathetic.
Also, pretty sure it has 0 PROT. I remember Reynauld and Dismas hitting for 20+ damage so i doubt it's the case.
Anyways, the only actual challenge is another puzzle : have a proper team line up, and don't mess it up by sacrificing someone who would make the survivors unable to use skills. Which in short means : kill your linebackers.
Yes it's bugged, along with strict difficulty and NG+. It was ackowledged, now we just have to wait for a fix. Apparently Dismas and Reynauld only have to reach the end boss, it doesn't matter if they survive.
1) Once you have finished the first four(?) levels of the Darkest Dungeon (lighting beacons, killing a boss and etc.), the final level is what I described above. You have to do the darkest dungeon multiple times just like all the other areas.
NOTE: Once a hero has completed a level of the darkest dungeon, they CANNOT RETURN. You will need four new heroes to attempt the next level.
2) No special timing. Just killing many clones. Boss has immunity yo everything, although he only does minor damage
1st phase: stun 1-2 with Helion, 3 with Houndmaster. Kill everything with daggers and blight.
2nd phase: stack blight, bleed and throw daggers
3rd phase: repeat everything listed above
4th phase: blight and bleed stays after 3rd phase. This is so OP. Sacrifice PD and GR. Hellion and Houndmaster will finish the job.
Btw, don't forget to buy bandages and antivenoms.