Darkest Dungeon®

Darkest Dungeon®

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Losse 2016 年 1 月 21 日 下午 2:28
What are some good teams for new player?
Having a hard time deciding...
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正在显示第 1 - 15 条,共 26 条留言
pi73r 2016 年 1 月 21 日 下午 2:35 
It all depends on location/boss. When you enter new location just check what are the general monster resistances/attacks.
mattwinfield 2016 年 1 月 21 日 下午 2:38 
Vestal in the back is a solid start
Something that hits hard in the front (Crusader, Hellion)
Things that can be moved around and still deal damage in the middle
(Graverobber, Bounty Hunter, MAA, HoundM)

I actually really appreciate the Red Hook (Plague, Vestal, HWM, Crusader) That they start you with.
korraxraxon 2016 年 1 月 21 日 下午 2:46 
Use defensive and less risk reward teams.
Try to keep 2-3 of following characters.

vestal
crusader
man at arms
leeper

Prefered group as an "keep it simple" guy:
vestal - random - man at arms - crusader
asdf 2016 年 1 月 21 日 下午 9:43 
For me, my favourite general purpose team is probably plague doctor+vestal+crusader+hellion - this team can last virtually indefinitely in dungeons if played correctly (the plague doctor + hellion have AoE stuns that compliment eachother perfectly which buys tons of time for the vestal to heal, the crusader can help with stuns or damage or stress relief depending on what's needed at the time). The plague doctor also gives good bleed/blight removal which is pretty crucial in lategame dungeons even if it isn't such a big deal early on. You can swap 1 or 2 characters around kind of freely in this team if you want to level something else up, but this is definitely my favourite composition personally.

I also generally have a team of an Jester+Occultist+Abomination+Other since I can't use vestals with abominations, and the jester is good for keeping stress in check especially since abomination stresses people out a lot. Man at arms is a pretty good 4th spot in that team as he can help mitigate the RNG of the occultists heal, since you can guard low life characters with him until the occultist gets an actual heal off on them.

The other kind of team I sometimes use, usually for some boss fights is a team with something like houndmaster+arbalest+bounty hunter+vestal/other, where you use marks to get big damage buffs on your entire team. This kind of strategy works extremely well against some of the bosses, but not all of them.
Madmax 2016 年 1 月 21 日 下午 10:50 
Generally, I find that Mark teams are an all-around great option. My usual set up is Arbalest/Occultist/Houndmaster/Bounty Hunter. Make sure your Occultist has high speed, either via trinkets or quirks (Quickdraw is pretty nice for this) and use him as your Marker. Mark target, then have two others (generally Arbalest + 1 other) focus fire until mob is dead. The unused hero can be used to stun a dangerous mob to take out next round. Rinse, repeat.

These are the skills (I think) are a must for this set-up. Anything else is really up to you/what your hero has/the specific area you're going into:
Bounty Hunter: Collect Bounty, Uppercut.
Houndmaster: Hound's Rush, Blackjack.
Occultist: Vulnerability Hex, Wyrd Reconstruction.
Arbalest: Sniper Shot, Battlefield Bandage.

Only two instances in which I wouldn't recommend this team: The Flesh boss in the Warrens (I find bleed/blight heavy teams better there) and dark runs (the team has very little in the way of move skills, so a bad shuffle can leave you wasting a turn getting everyone to a position in which they can actually do something).
最后由 Madmax 编辑于; 2016 年 1 月 21 日 下午 10:50
Ghin 2016 年 1 月 21 日 下午 11:23 
A team I like is Crusader, Bounty Hunter, Occultist, Vestal. This gives you a lot of stuns, heals, pulls, debuffs, and okay damage. It's a good team for when you have no idea what you're going to be up against. Destroy the enemies who do stress damage first and make sure to bring camping skills that reduce stress. One of the really nice things about this team is that you can heal yourself a bit on the last monster in each fight.

Crusader: Smite, Stunning Blow, Holy Lance, Inspiring Cry
Bounty Hunter: Collect Bounty, Come Hither, Finish Him, Hook and Slice.
You can use whatever you want instead of Hook and Slice, but I wouldn't recommend Flashbang.
Occultist: Sacrificial Stab, Wyrd Reconstruction, Vulnerability Hex, Daemon's Pull
Vestal: Judgement, Dazzling Light, Divine Grace, Divine Comfort.

Really you can use whoever you want. There are only a few characters who are outright garbage with randomized skills (Plague Doctor, Jester)
最后由 Ghin 编辑于; 2016 年 1 月 22 日 上午 8:36
Aramazon 2016 年 1 月 21 日 下午 11:38 
I'm doing a Let's Play right now and I tend to play differently from most people. I'll post when I upload my most recent video. It's an incredible team for early on and you can see it in action. I don't get hit in several fights because it's a fast, high damage, high crit team.

Team order from left to right: Arbalest, Grave Robber, Bounty Hunter, Jester.

Now, you obviously need the right skill set. But dayum son is it an incredible team. With the exception of the arbalest they're all fairly high speed and so have a very decent surprise chance. The grave robber and jester have incredible crit chance. Everyone can target most spaces. And this is the fundamental rule to the game, kill them before they can act. The arbalest has heal in case you need to get anyone off of death's door and the constant crits and jester can keep stress at 0.

Most folks think standard RPG fare and try to tank and heal which generally works out poorly. Seriously I'll post a link in a few days.
mrmashpotatohead 2016 年 1 月 22 日 上午 12:06 
Yeah it gets deep, right down to trinket/quirk synergy, I find I have more luck designing the team for the quest, and location. I still lose guys, one bad roll and it's all down hill.

Aramazon 2016 年 1 月 22 日 上午 12:18 
Nah bud, to the one bad roll comment! check out my let's plays on YouTube. I spend quite a bit of time preparing for each run, but I also do alright. Have good trinkets, have good quirks and do keep in mind locations.

Ruins would be undead folk(vestal and crusader do well), warrens would be high blight resist folk(don't bring the plague doctor), and the weald tends to be fast critters.

Also, scouting bonuses for the area are REALLY helpful. Even more so now with secret rooms!
ntall1 2016 年 1 月 22 日 上午 12:21 
Just make sure your party has enough heals (either thru healer classes like vestal or individual healing skills) and make sure your party can hit every enemy position. In almost all area's its important to either shut down or kill the back two rows. The back two rows usualyhave heavy hitting ranged attackers or attackers that deal stress damage. It is very important you build your party to deal with the back row efficiently.
DontEatSmurfs 2016 年 1 月 22 日 上午 12:33 
i like to go all in dmg, taking enemies right at the first turn makes things easier for me, so im always using graverobber in my compositions, i also use plage doctor to spam blight while abomination does stuns or take enemies from the fight
Aramazon 2016 年 1 月 22 日 上午 12:35 
I really think everyone is overstating the importance of healing and actually making the game harder for new players. A turn spent healing is a turn not spent killing. You can use food to heal outside of battle. I feel like healing serves more to get someone off of death's door in an emergency than to keep everyone's health maxed. If you waste time healing you drag out the combat and increase the odds that the enemy will get a critical hit in.
pi73r 2016 年 1 月 22 日 上午 1:34 
@up: really depends on the dungeon, but y. In many dungs you don't need healing class at all. Though if you are going reckless offence you may take some more food/food generating items.
Losse 2016 年 1 月 22 日 上午 7:48 
Good info, thanks, its deep enough to play it many different ways.
asdf 2016 年 1 月 22 日 上午 8:00 
引用自 Aramazon
I really think everyone is overstating the importance of healing and actually making the game harder for new players. A turn spent healing is a turn not spent killing. You can use food to heal outside of battle. I feel like healing serves more to get someone off of death's door in an emergency than to keep everyone's health maxed. If you waste time healing you drag out the combat and increase the odds that the enemy will get a critical hit in.


I think when you know how to manage enemies healing is incredibly strong personally - but you do need to know what you're doing to be able to outheal the enemies. You need to know how to prioritize enemies, and above all, you need to use *lots* of stuns if you intend to use a heal centric strategy (if you intend to heal then every enemy should be stunned at least half of the time typically). Personally I can pretty reliably keep my entire party healed at the end of each fight, including stress and even if I get 1-2 criticals on me.
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发帖日期: 2016 年 1 月 21 日 下午 2:28
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