Darkest Dungeon®

Darkest Dungeon®

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Patriot Jan 9, 2016 @ 4:06am
Veteran Lvl 3 Help?
Im wanting to know what team comps work with level 3 missions, prefered skills with each member because I felt my current team was quiet ready to handle itself, lvl 3 weapons lvl 4 armor, lvl 3 abilities and decent trinkets but I still can barely go 2 or 3 encounters before having to leave the dungeon.
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pi73r Jan 9, 2016 @ 4:18am 
Well, every location is different. Just think about what dmg/resistances enemies have.
Rusty Bucket Jan 9, 2016 @ 5:14am 
Here are somethings that have helped me transition to vet level dungeons.

Do not undervalue the power of the stun. A PD can work wonders on the backline of the enemies with stun and blight. MAA, HM, and BH can also stun front row enemies and deal out decent damage.

Also like pi73r stated above, think about where you are going and what enemies you will be facing. For example, I rarely take a jester to the ruins or cove since many enemies there do not bleed or have high bleed resistance. Other players have no problems with jesters in the ruins and cove, the just do not fit my playstyle. If I do take a jester to the Cove or Ruins, his best skills are stress reduction and buffing IMO. A crusader does great damage in the ruins for obvious reasons.

At level 3 I have had great success in the weald and warrens with: Hellion, MAA, Jester, and a healer. The Hellion can stun first two slots with Yawp and MAA can stun 3rd row enemy. Hellion and Jester focus on bleed damage. If you are not comfortable with the jester, substitute a hounds master in its place. His target whistle removes the prot on the muffin heads.

Just some ideas. I am sure other posters here can provide better advice, that is just how I approach the game.

Madmax Jan 9, 2016 @ 7:23am 
Try upgrading skills and weapons to level 4 as well. It does make a difference.
Alkei Jan 9, 2016 @ 7:51am 
Find your preffered ballance between damage, heal and utility (stuns, buffs, debuffs, enemy party shuffle, etc.). Use proper trinkets to furthe improve strong sides of your heroes (like adding more damage to leper or hellion) or neglect their weaknesses (like adding more accuracy to leper or more speed to crusader). Usually I'm using bounty hunter, vestal, leper and crusader. Such combination has good damage, heal, stress relief, stuns and some self-buffs. Weak sides are no DoTs, no debuff cleaning skills, poor aoe, no target buffs and only 1 debuff (who'd want to put a vestal into 1st or 2nd position to use her debuff anyway?). But this feets my playstile, you should try to find what feets yours.
Oh, and do upgrade everything to lvl 4 before going to veteran dungeons.
Last edited by Alkei; Jan 9, 2016 @ 7:52am
Peace is the way Jan 9, 2016 @ 8:17pm 
Also chiming in that the transition from 0-2 to 3 is rough for sure. Same thing happened to me.
Mufire Jan 10, 2016 @ 3:44pm 
Originally posted by Alkei:
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Oh, and do upgrade everything to lvl 4 before going to veteran dungeons.

It might be nice, but probably not mandatory. I just proudly cleared my first vet. mission with all skills on level 2, and gear on 3. Nobody died; 2 got really stressed, and some of the encounters were a bit of a clutch. oh and it was the weald, I heard these are usually harder? not sure
h0b0king Jan 10, 2016 @ 7:01pm 
Generally I fill my roster a bit running Apprentice mission and wait until I have a nice group with solid level 2 weapons and level 3 skills (for the ACC, stun and DOT) before I undertake Veteran dungeons. Then I start on the short ones because it's like babying 0 levels all over again. The key isn't team comps - though yes ones that work are good. Each hero should have some action in every position (except the leper - but that's a different story) even if it's just a self heal or buff and you should know how you like to use the hero's skills - other then that it's mostly what the player is comfortable with, because baring boring OP compositions of 4 this or that there's no ideals. Don't take jesters and houndsmasters into the coves or ruins much, don't count on PD's in the Warrens (unless they have some nice trinkets in which case there camps skills are great at removing disease) other then that it's about disrupting stunning and killing enemies that need killing. Be able to hit the back rank, be able to stun, be able to pull enemy ranged attackers forward because Veteran enemies actually have decent crit chances and proper dodges.

I find the trasistion is jarring because one has been running Easy dungeons with kitted level 2's and that's so easy. Rally play it cautious, learn how the big monsters work, remember you can retreat and if you have a bunch of low levels on your roster still you can demolish easy dungoens to build your treasury up from any losses.
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Date Posted: Jan 9, 2016 @ 4:06am
Posts: 7