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Do not undervalue the power of the stun. A PD can work wonders on the backline of the enemies with stun and blight. MAA, HM, and BH can also stun front row enemies and deal out decent damage.
Also like pi73r stated above, think about where you are going and what enemies you will be facing. For example, I rarely take a jester to the ruins or cove since many enemies there do not bleed or have high bleed resistance. Other players have no problems with jesters in the ruins and cove, the just do not fit my playstyle. If I do take a jester to the Cove or Ruins, his best skills are stress reduction and buffing IMO. A crusader does great damage in the ruins for obvious reasons.
At level 3 I have had great success in the weald and warrens with: Hellion, MAA, Jester, and a healer. The Hellion can stun first two slots with Yawp and MAA can stun 3rd row enemy. Hellion and Jester focus on bleed damage. If you are not comfortable with the jester, substitute a hounds master in its place. His target whistle removes the prot on the muffin heads.
Just some ideas. I am sure other posters here can provide better advice, that is just how I approach the game.
Oh, and do upgrade everything to lvl 4 before going to veteran dungeons.
It might be nice, but probably not mandatory. I just proudly cleared my first vet. mission with all skills on level 2, and gear on 3. Nobody died; 2 got really stressed, and some of the encounters were a bit of a clutch. oh and it was the weald, I heard these are usually harder? not sure
I find the trasistion is jarring because one has been running Easy dungeons with kitted level 2's and that's so easy. Rally play it cautious, learn how the big monsters work, remember you can retreat and if you have a bunch of low levels on your roster still you can demolish easy dungoens to build your treasury up from any losses.